ALIEN: The Roleplaying Game

ALIEN: The Roleplaying Game · ALIEN: The Roleplaying Game

ALIEN: The Roleplaying Game

ALIEN: The Roleplaying Game immerses you in a harsh, blue-collar future dominated by greedy corporations, USCM fireteams, dubious science, and creatures with far too many teeth. Sessions unfold like a gripping thriller: shadowy corridors, beeping motion trackers, dwindling oxygen, and split-second decisions. You might weld a bulkhead, negotiate with a company representative, or make a run for it. The horror is grounded and relatable, with survival as the ultimate goal. Cinematic one-shots deliver a powerful experience in a single night, while campaign play allows your crew to pursue paydays and uncover answers across the frontier, navigating jobs, derelicts, and colony crises.

This game is for adults only, intense at the table, and accommodates 2 to 5 players. Beginners can jump in quickly, while veterans will appreciate the lethal stakes and tough choices. It appeals to horror enthusiasts, sci-fi fans, groups celebrating birthdays who crave a scary movie atmosphere, and corporate teams that thrive under pressure. A professional Game Master manages tone, safety, and pacing, allowing you to concentrate on the story. Ready to choose yours? Browse our Game Masters who facilitate ALIEN online or in person.

How to play ALIEN: The Roleplaying Game

You roll a handful of six-sided dice based on your attributes, skills, and gear. Any 6 is a success, and additional 6s push the result further. If the roll fails, you can push once to reroll most dice and take on stress. Stress adds special dice that both assist and threaten, because a 1 on them can trigger a panic check that may cause you to freeze, scream, or act rashly. The Game Master sets the stakes and consequences, you state your actions, and the table resolves it in quick, tense scenes, with short combat rounds when timing is crucial.

Players bring a character and a willingness to embrace fear, teamwork, and difficult choices. A professional Game Master provides pre-generated characters for one-shots, clear safety tools, maps and props, and rules expertise. Cinematic one-shots follow a tight three-act structure and personal agendas for fast, intense play. In campaigns, you build a crew, ship, and contacts, take on jobs, and confront slower-burn horror over multiple sessions. You can play at a table or online; see online play options for details on how a session runs remotely.

Close-up of a hand holding a painted tree creature miniature used in a tabletop fantasy game.
Close-up of a hand holding a painted tree creature miniature used in a tabletop fantasy game.

Frequently Asked Questions

Do we need ALIEN rules or film knowledge to play?

No. You can begin with no preparation at all. A professional Game Master will teach you the core dice pool in just a few minutes and keep the rules flowing smoothly. One-shots typically use pre-generated characters with clear objectives, allowing you to dive right in. For campaigns, you’ll receive assistance in building a crew and a ship. Familiarity with the films enhances the atmosphere, but it is not necessary. If you enjoy tense sci-fi and teamwork under pressure, you will be just fine. Browse Game Masters who run ALIEN.

How is ALIEN different from D&D?

ALIEN is a survival horror game. You must manage air, ammunition, and time while avoiding fights you cannot win. The stress mechanic provides bonus dice but can also trigger panic, causing you to freeze, flee, or act impulsively. Characters have personal agendas that lead to difficult choices. Combat is quick and lethal, featuring fewer grand battles and more emphasis on stealth, barricades, and triage. Progress is achieved by staying alive, solving problems, and escaping with something to show for your efforts. It feels more like a thriller than a heroic fantasy.

Cinematic one-shot or a campaign, which suits us?

Cinematic is designed for a single night. Pre-generated characters, secret agendas, and a concise three-act structure create quick tension and genuine risk. Ideal for 3 to 4 hours and for groups seeking a sharp, movie-like experience. Campaign play allows you to build your own crew, ship, and contacts. The pace is slower, the horror remains, and the risk is adjusted so that survival over multiple sessions is feasible. A professional Game Master assists you in selecting the tone, from bleak to pulp. Compare GM approaches on playstyles.

How frightening is it, and what age group is it suitable for?

It is intense. Expect suspense, violence, body horror, corporate cruelty, and themes of isolation. Most groups set it to 18+ only. Your professional Game Master will conduct a brief safety briefing and use clear tools so players can adjust content or pause a scene. If you prefer a more pronounced fade-to-black on certain topics, please mention it upfront. The horror arises from pressure and consequence, not from shocking players. The aim is to create a scary story that everyone enjoys and remembers comfortably.

How deadly is it, and can characters betray one another?

Death is a genuine possibility, particularly in cinematic scenarios where resources are scarce and time is critical. Wounds accumulate quickly, and a panic at the wrong moment can lead to chaos. Personal agendas may cause tension, but they are designed to enhance the story, not to spoil anyone’s enjoyment. The group discusses boundaries, and the professional Game Master ensures that any conflict is safe and meaningful. In campaigns, lethality is managed so characters can develop, but danger is still the focus. Expect scars, not certainties.

What group size and session length are most effective?

ALIEN is designed for 3 to 4 players, but can accommodate between 2 and 5. Fewer players enhance feelings of isolation and allow for more focused spotlight time. With five players, the ship feels busier, leading to increased chaos during moments of panic. A typical session lasts between 3 to 4 hours, making it ideal for one-shots. Campaign sessions can also fit within this timeframe, or extend slightly to account for downtime and travel. Your professional Game Master will adjust the pacing to ensure that the tension builds without dragging.

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Genres you can play in ALIEN: The Roleplaying Game

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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