Anima: Beyond Fantasy

ABF · Anima: Beyond Fantasy · Anima RPG

Anima: Beyond Fantasy

Anima: Beyond Fantasy is high fantasy viewed through an anime lens. You’ll encounter vast empires, masked villains, secret societies, and blade-on-blade duels on sky bridges. The world evokes strong emotions and precise style. Players appreciate the ability to customize their characters, from mystical swordsmen to court sorcerers to psychic agents. A professional Game Master channels that energy into vivid scenes, character drama, and set-piece battles that feel like a season premiere.

A session alternates between fast-paced tactical clashes and story moments that reward clever decisions. Newcomers can easily join with prebuilt heroes, while detail-oriented players can explore deeply between sessions. It’s perfect for birthdays and team events seeking cinematic action, as well as campaigns that relish politics and power dynamics. Ready to find the right guide for your table? Browse Game Masters who run Anima, either in person or online.

How to play Anima: Beyond Fantasy

At the table, you act in scenes. When the outcome is uncertain, you roll percentile dice, add your skill or combat bonuses, and try to beat a difficulty or an opponent’s roll. Combat is opposed, with your attack tested against a block or dodge, then damage and critical effects are resolved. Exceptional success can elevate your performance, while mistakes can snowball, making fights feel dynamic and cinematic.

You bring a character concept and a flair for stylish action. Choose a fighting style, spell path, or psychic focus, then describe how you look and move. A professional Game Master provides prebuilt options, cheat sheets, and clear calls so the game never stalls. For remote tables, they set up online play with shared sheets and dice.

In a one-shot, expect a self-contained mission with two to three set pieces and time to showcase signature moves. Advancement is streamlined, and characters may be provided. In a campaign, you develop techniques, unlock Ki abilities, research spells, craft gear, and engage with factions and rival champions. Political arcs and long rivalries shine over multiple sessions.

Close-up of a hand holding a painted tree creature miniature used in a tabletop fantasy game.
Close-up of a hand holding a painted tree creature miniature used in a tabletop fantasy game.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.

Frequently Asked Questions

Do I need to know the rules of Anima before we play?

No. You bring a hero concept and some anime inspiration. A professional Game Master provides you with a simple starting sheet and the few actions you need to get going. They call for rolls, interpret results, and maintain the pace. New players can use pre-generated characters or a quick-build template. You learn the rules as they become relevant, rather than all at once. If you appreciate the depth, your GM can introduce options between sessions, such as new techniques or spells, without slowing down the game.

Which edition do you run, Core Exxet or 1st Edition?

Many Game Masters prefer Core Exxet, the Revised Core, as it streamlines skills and combat options. Some can run 1st Edition upon request. If you bring a 1e character, the conversion is typically minimal, such as adjusting development costs, secondary abilities, or a technique’s prerequisites. Check a GM’s listing for their edition, or inquire during booking. You can browse available Game Masters here: find a GM for Anima.

How does Anima differ from D&D during gameplay?

Characters use point buy with professions instead of fixed classes, allowing for highly customized builds. You can mix martial techniques, magic, and psychic powers right from the beginning. Defense is an action, so deciding whether to parry or evade is significant. Armor reduces damage rather than just making you harder to hit. The tone leans towards anime, with signature moves, rival duels, and secret orders taking centre stage. If you enjoy dramatic set pieces and personalized characters, Anima offers a unique twist compared to traditional dungeon-focused fantasy.

What group size and session length are ideal for Anima?

Anima works best with 2 to 6 players, with 3 to 5 being the ideal range to ensure each hero gets their moment in the spotlight. A typical session lasts between 3 to 4 hours. The first encounter for a new group may take longer as everyone familiarizes themselves with their options, but it tends to speed up after that. One-shots usually consist of two to three scenes, allowing time to showcase signature moves. For groups of 5 or 6 players, using pregenerated characters can help the game run more smoothly. Campaigns benefit from regular sessions of 3 to 4 hours.

Is Anima appropriate for children or teenagers?

Yes, with the right setup. The rules are detailed, so it works best for ages 12 and up who enjoy anime action and can manage a few options. A professional Game Master can simplify choices, provide pregenerated characters, and keep scenes clear. Content can be tailored to be teen-friendly, featuring stylized combat and fade-to-black for sensitive topics. Safety tools and boundaries are available upon request. For younger children, consider a lighter system or plan a shorter Anima one-shot with streamlined choices.

What should I bring, and how do you conduct it online?

In person, two ten-sided dice for percentile rolls are useful, along with a pencil and your character sheet. Miniatures are optional. Your Game Master can provide sheets, reference cards, and maps or tokens. Online play is seamless with shared sheets, integrated dice, and voice or video. Many GMs run Anima on popular virtual tabletops. See what online setups they use here: how online play works.

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Genres you can play in Anima: Beyond Fantasy

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and advance in narratives that resonate…

    View genre: Anime
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Epic

    Grand tales of world-altering stakes and legendary heroes, from the initial spark to the ultimate showdown. Imagine the scale of The Lord…

    View genre: Epic
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across perilous waters. Swashbuckling adventure reminiscent…

    View genre: Pirate

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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