City of Mist

City of Mist TTRPG · City of Mist Roleplaying Game

City of Mist

City of Mist is a modern noir where legends walk the streets. You play as ordinary people, channeling the power of myths and stories while trying to maintain your everyday life. Sessions feel like a stylish detective show, featuring tense interviews, clue-hunting, and sudden confrontations. Our Game Masters highlight your character motivations, create layered cases, and pace the night like a season premiere, ensuring every reveal and twist hits home.

It's perfect for newcomers seeking story-driven play, as well as veterans who enjoy investigation and roleplay. One-shots are ideal for birthdays and team events that focus on collaboration and problem-solving. Campaigns allow your group to explore the city’s factions and discover how your myths evolve. Ready to find the right host? Browse professional Game Masters who run City of Mist in person or online.

How to play City of Mist

At the table, you describe your actions and roll two six-sided dice when the fiction triggers a move. You add a power number based on helpful tags and subtract any weaknesses or statuses. On a roll of 10 or more, you succeed cleanly. A roll of 7 to 9 is a success with a cost. A roll of 6 or less gives the Game Master room to complicate things. Moves like Investigate, Convince, or Go Toe to Toe drive scenes, creating clues, statuses, and new leads to pursue.

You bring a character concept tied to a legend, along with goals, relationships, and curiosity. The Game Master brings a living city, case files with suspects and factions, and clear stakes. A one-shot focuses on a tight case with pre-made or quick-build characters for a complete story in one night. A campaign follows your crew’s growth and the tension between normal life and myth, with recurring threats and downtime. See different GM playstyles to suit your group.

Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.

Frequently Asked Questions

Do I need to know the rules to play City of Mist?

No prior rules are needed. A professional Game Master will teach the basics at the table. You describe your actions, roll two dice when a move applies, count helpful tags to set your Power, and note any weaknesses or statuses that affect you. The results guide what happens next. Character creation uses guided "themebooks," so a few prompts will turn your idea into useful tags and a weakness for each theme. For one-shots, you can use pre-made characters or quick builds. Most groups feel comfortable within the first scene.

What distinguishes City of Mist from D&D?

There are no classes or hit points. Your character has mythic and everyday “themes” with tags you invoke to influence rolls. Harm and conditions are tracked as flexible statuses like injured-2 or terrified-3. Clues are a resource you earn by investigating, then spend to ask targeted questions. Fights are cinematic, focusing on positioning and consequences rather than grids and damage calculations. Advancement reflects your identity shifting over time, replacing themes as your myth deepens or your everyday life takes hold. The tone leans toward modern mystery and drama, not dungeon crawling.

What group size and session length are most effective?

City of Mist shines with 3 to 5 players, allowing everyone time to investigate, question suspects, and share the spotlight. Two players also work well for a buddy-cop vibe. A one-shot typically runs 3 to 4 hours for a complete case with a clear conclusion. Campaigns often pace at one case every 2 to 3 sessions of similar length. For corporate events, a focused 3-hour format keeps energy high. You can browse available Game Masters to see exact session offerings and recommendations.

How do mythic powers and themes actually work?

Each character balances Mythos themes, which channel a specific legend, and Logos themes, which reflect your everyday life. Every theme provides useful tags and one weakness tag. When you take action, you choose the move, add up relevant tags to determine your Power, and roll. Weakness tags can diminish your effectiveness or introduce complications. Effects are tracked with statuses that can be physical, emotional, or social. You can draw on any source of myth, from Greek heroes to urban legends, whether literal or reimagined. Throughout a campaign, themes evolve as your identity changes.

Is City of Mist suitable for teens or a family group?

Yes, with the right tone. City of Mist delves into crime, temptation, and difficult choices, but a professional Game Master can adjust the content to suit your comfort level. For teens, a PG-13 atmosphere works well, focusing on mystery and heroism while using fade-to-black for more intense moments. For family groups with younger players, the GM can simplify cases, steer clear of frightening imagery, and maintain lighter consequences while still providing exciting mythic powers. Before the game, the GM will review topics and safety preferences to ensure everyone is aligned.

Can we play City of Mist online easily?

It runs smoothly online. The game relies on conversation and shared notes more than maps, so video chat along with a simple virtual table or shared document is usually sufficient. Digital character sheets make tracking tags and statuses easy, and handouts manage clues and suspects. Many GMs provide specific tools on their profiles. If you are considering platforms, check common online play options and choose what suits your group’s comfort. Expect the same noir atmosphere and pacing you would experience at a physical table.

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Genres you can play in City of Mist

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance strategy, pressure, and morally ambiguous…

    View genre: Crime
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Conspiracy

    Uncover layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Noir

    Neon, rain, and poor choices. Noir places you in the role of a weary detective or a doomed con artist in a city that conceals its decay…

    View genre: Noir

What players are saying

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

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