Dungeons & Dragons

D&D · D&D · Dungeons & Dragons

Dungeons & Dragons

  • 1 – 7 players
  • 3 – 4 hours
  • Moderate rules
  • All ages
  • Wizards of the Coast
    • Dungeons & Dragons 2024 5.5e - Edition of #1
    • Dungeons & Dragons 5th Edition (5e) - Edition of #1
    • Dungeons & Dragons 4th Edition (4e) - Edition of #1
    • Dungeons & Dragons 3.5 Edition (3.5e) - Edition of #1
    • Dungeons & Dragons 3rd Edition (3e) - Edition of #1
    • Advanced Dungeons & Dragons 2nd Edition (AD&D 2e) - Edition of #1
    • Advanced Dungeons & Dragons 1st Edition (AD&D 1e) - Edition of #1
    • Original Dungeons & Dragons (OD&D) - Edition of #1

Dungeons & Dragons is the classic fantasy roleplaying game where you and your friends become daring adventurers in a world of magic and monsters. You explore ancient ruins, solve mysteries in misty towns, and negotiate with powerful beings to get what you need. People love it because your choices drive the story, not a script. You can keep it heroic and bright, or delve into dark fantasy and gothic chills. A professional Game Master prepares a tailored adventure and brings it to life so you can focus on playing your character.

A typical session lasts 3 to 4 hours and balances roleplay, exploration, and tactical combat. It is welcoming for newcomers and rewarding for veterans, making it perfect for a one-shot, birthday, or team event, whether online or in person. Our Game Masters teach as you go, manage the rules, and pace the action so everyone shines. Find the right fit and book your date: browse our Game Masters.

How to play Dungeons & Dragons

In play, you describe what your character attempts to do. When the outcome is uncertain, you roll a twenty-sided die and add a bonus from your abilities or skills. If your total meets or exceeds a target number, you succeed. In combat, everyone rolls for initiative. On your turn, you can move, take an action like attacking or casting a spell, and sometimes a bonus action. Damage is determined using different dice. Advantage or disadvantage can influence a roll. Your character sheet tracks abilities, gear, and special features.

You bring a character concept and a willingness to collaborate. Dice and a microphone are helpful, but our Game Masters can provide digital dice, pre-made characters, and all the rules you need at the table. For online play, they set up maps, tokens, and voice chat, and show you how it works. See the tools they use here: online play platforms. A one-shot focuses on a clear goal and concludes in one session. A campaign develops over time, with opportunities for leveling up, making downtime choices, and experiencing consequences that alter the world.

Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.
Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.

Frequently Asked Questions

I'm new to D&D. Do I need to know the rules?

No prior experience is needed. A professional Game Master will explain what your abilities mean, when to roll a d20, and how turns work in and out of combat. You can start with a simple character that fits your idea, or choose a pre-made sheet to jump right in. The table pace matches the group, so you never feel lost. If your group has a few veterans, the Game Master will still keep things clear and ensure newcomers get their time in the spotlight.

Which edition will we play, 2024, 5e, or an earlier version?

You can choose. Many of our Game Masters run the 2024 rules or 5e, and some also offer classics like 4e, 3.5e, 3e, or AD&D. When you book, let us know your preference and the Game Master will prepare the adventure and characters for that ruleset. If you're unsure, the 2024 rules and 5e are excellent for mixed groups. Browse profiles to see who runs which editions: find a Game Master.

What is the ideal number of players for D&D?

D&D works with 1 to 7 players. The ideal number is usually 3 to 6, as this keeps scenes flowing and allows everyone a chance to participate. Solo play is also an option, featuring custom challenges and supportive allies managed by the Game Master if required. For larger groups of 7, anticipate streamlined combat and stricter time management to ensure everyone gets a turn. Inform the Game Master of your player count in advance, and they will adjust encounter difficulty and puzzle complexity accordingly.

How long is a D&D session and what can we fit into it?

Most sessions last 3 to 4 hours. This duration suits a focused adventure arc, such as reaching a ruin, overcoming two or three key obstacles or battles, and concluding with a satisfying choice or reveal. The Game Master schedules a short break and prepares flexible scenes to adjust the pace as needed. Longer narratives can extend over multiple sessions, with progress and treasure carried forward if you choose to turn it into a campaign.

Can we bring our own characters, and what level are they?

Yes. For the 2024 rules or 5e, you can bring a character you created, and the Game Master will review it for table balance. For one-shots, levels 1 to 5 work best, but higher-level play is possible upon request. If you prefer to skip preparation, the Game Master can provide pre-generated characters linked to the adventure. Playing older editions is also an option with some Game Masters, who can assist you in converting concepts or provide ready-made sheets for those rules.

Do we need minis or a virtual tabletop for Dungeons & Dragons?

Minis and grids are optional. Many Game Masters run D&D with maps and tokens for tactical clarity, or use theatre of the mind for a lighter setup. In person, the Game Master can bring printed maps and dice if you ask. Online, they typically use a virtual tabletop such as Roll20, Foundry, or Fantasy Grounds, along with voice chat. You can see common tools here: online play platforms. Either way, the Game Master will explain how to use what they provide.

Is D&D suitable for children or mixed age groups?

Yes. D&D can be run with age-appropriate themes and a gentle tone. A Game Master will reduce gore, avoid adult topics, and focus on puzzles, teamwork, and heroic victories. Rules can be taught step by step to keep younger players engaged. For groups with children and adults, the Game Master balances spotlight time and ensures encounters are clear and fair. Share any content preferences in advance, and the adventure will align with your group’s comfort level.

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Genres you can play in Dungeons & Dragons

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • by Elliot

    Gothic

    Candlelit corridors, storm-battered manors, secret letters, and forbidden desire. Gothic play intertwines romance, dread, and family…

    View genre: Gothic
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Wilderness

    Boots on the trail, maps in hand, with miles of uncharted terrain separating you from safety. Imagine the Fellowship traversing the wilds…

    View genre: Wilderness
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across perilous waters. Swashbuckling adventure reminiscent…

    View genre: Pirate

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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