Electric Bastionland

Bastionland · Electric Bastionland TTRPG

Electric Bastionland

Electric Bastionland immerses you in Bastion, a vast, electrified city filled with debt, scams, and unusual opportunities. You take on the role of a crew of desperate misfits searching for treasure substantial enough to change your fortunes. Magic is scarce, technology is makeshift, and the characters are unforgettable. Fans appreciate its directness and the boldness with which it delves into the bizarre, from back alley auctions to haunted substations and impossible museums. Each location invites you to explore and discover what unfolds.

A typical session feels like a blend of a street-level heist and urban exploration. Choices are straightforward, dangers are evident, and clever strategies are valued more than extensive character development. It's perfect for newcomers and seasoned players who relish old-school challenges. It excels in one-shots, birthday celebrations, and creative team events, accommodating 2 to 6 players over 2 to 3 hours. A professional Game Master ensures the pace remains brisk and the city vibrant. Find your Game Master.

How to play Electric Bastionland

You roll only when risk matters. To avoid harm, sneak, or hold your nerve, make a Save by rolling a d20 and trying to get equal to or under the relevant ability score. Attacks skip to-hit rolls. Roll your weapon’s damage, subtract armour, mark it off your HP, then into your abilities if you run out. Bad hits can take you out fast, so scouting and smart play are key. Turns flow through conversation: you state intent, the Game Master clarifies factors, then you roll or the fiction moves on.

Players create a short character with a failed career, a few odd items, and a clear need for cash. The Game Master introduces living districts, factions, and risky opportunities. One-shots focus on a single job with a clean start and end, making them great for birthdays and team events. Campaigns track your growing contacts, debts, and territories across the city, allowing your crew to chase bigger scores and scars. Your Game Master can adjust tone and difficulty to fit your group; see GM playstyles.

Two players immersed in moving 3d printed d&d miniatures on a game board.
Two players immersed in moving 3d printed d&d miniatures on a game board.

Frequently Asked Questions

Do we need to know any rules to get started?

No. A professional Game Master explains the basics in minutes. When something is risky, you test an ability by rolling a d20 and hoping to get a low number. Attacks use damage rolls immediately. You will learn by doing. Character sheets are concise. Most of the session involves discussing plans, examining situations, and making choices. A professional Game Master keeps things moving and teaches as you progress.

What distinguishes Electric Bastionland from D&D?

No classes or lengthy level ladders. You are broke urban explorers attempting to pay off debts in a vibrant city, not traditional dungeon delvers. The rules are streamlined, so planning and tactics are more important than character builds. Magic is peculiar and rare. Technology is improvised and unreliable. Encounters clearly outline risks. It feels more like small-time heists and exploring unusual urban spaces than epic fantasy quests.

How dangerous is combat and failure here?

Characters can get hurt quickly if you rush in. The game rewards scouting, clever tools, and selecting your battles wisely. It's perfectly fine to retreat. Failure alters the situation instead of halting play, so consequences create new challenges to tackle. A professional Game Master signals danger and adjusts the tone to suit your comfort level. Check out common GM playstyles that your group can choose from.

What types of characters will we play?

You begin as individuals with a failed career, a mountain of debt, and a few unusual possessions. Each background provides quirky gear, contacts, and story hooks. Character creation is quick and often humorous. You won't spend ages selecting feats. Instead, you'll assess what you have, engage with others, and devise strategies to make a score. Your crew is more important than your stats.

Is it better for one-off adventures or longer campaigns?

It shines in both. A one-shot functions effectively as a standalone adventure with a clear objective and satisfying conclusion, making it ideal for a birthday or team event. In a campaign, your group develops relationships, settles debts, and seizes riskier opportunities throughout the city. A professional Game Master monitors factions and consequences, ensuring that your decisions resonate from session to session.

What age groups is Electric Bastionland suitable for?

It is suitable for kids when approached with a gentle touch. The themes are urban, quirky, and occasionally tense, but you can keep the content non-graphic and emphasize curiosity and clever problem-solving. Teens tend to enjoy it as well. Mixed-age groups can work too, especially when an adult sets clear expectations. Communicate the tone you desire to a professional Game Master, and they will tailor the scenes accordingly.

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Genres you can play in Electric Bastionland

  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance strategy, pressure, and morally ambiguous…

    View genre: Crime
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and difficult choices propel the narrative, much…

    View genre: Low Magic
  • Whimsical

    A whimsical fantasy where logic takes tea breaks and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

    View genre: Whimsical
  • Surreal

    Logic in dreams at the table. Rooms intertwine, clocks bleed, and questions resolve on their own. Imagine Alice in Wonderland, filled with…

    View genre: Surreal

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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