Heart: The City Beneath

Heart TTRPG · Heart: The City Beneath

Heart: The City Beneath

Heart: The City Beneath is a fantasy horror RPG focused on discovery, risk, and change. You venture below Spire into shifting tunnels, lost gods, and impossible spaces. The stories tend to be tragic yet human, filled with tough bargains and moments of wonder. Players appreciate its vivid character interactions, unusual factions, and the way consequences influence every decision. It’s best suited for adults who enjoy dark fantasy and surreal imagery.

During a session, it feels like a tense expedition. You chart a course through the unknown, negotiate with desperate guides, confront menacing locations, and determine how far to push your limits. The Game Master sets the scenes, communicates risks, and allows your choices to reshape the world. It accommodates 2 to 5 players, whether online or in person. Beginners are welcome, and veterans will discover depth. Ready to descend? Browse available professional Game Masters here.

How to play Heart: The City Beneath

You roll a pool of d10s based on your character's strengths and the context of their actions, then take the highest die to determine the outcome. Pressure adds Stress to tracks like Blood, Mind, or Supplies. As stress accumulates, Fallout can occur, affecting you or the situation. A turn is straightforward: state your intention, understand the risk, roll the dice, manage the result, and decide your next move. Play flows between conversation, exploration, and crisis.

Players create bold, flawed characters motivated by a calling and a readiness to make difficult decisions. A professional Game Master introduces the City’s delves, factions, treasures, and horrors, establishes clear stakes, and employs safety tools. You will use character sheets, dice, quick maps, and shared notes. Online games run smoothly over video with a shared map or VTT. See common options for online play.

In a one-shot, you engage in a focused delve with a clear objective and tight pacing, aiming for memorable moments and a clean conclusion. Expect tough negotiations and a taste of Fallout before wrapping up. In a campaign, your crew builds connections and resources, attempts riskier delves, and deals with lasting scars and rewards. Obsessions deepen, relationships evolve, and the City Beneath remembers your actions. Sessions typically last 3 to 4 hours.

A 3d-printed miniature of a Flameskull monster from the dnd monster manual, used during combat encounters on a grid map.
A 3d-printed miniature of a Flameskull monster from the dnd monster manual, used during combat encounters on a grid map.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.

Frequently Asked Questions

Do I need to know about Heart or Spire to play?

No. You can arrive with no prior knowledge. A professional Game Master will explain the rules in minutes and guide you through character creation. The system uses pools of d10s and straightforward outcomes, so it comes together quickly. You will learn about Stress and Fallout as you experience them. Familiarity with Spire enhances the atmosphere, but it is not necessary. You can also choose someone who enjoys teaching beginners when you browse available Game Masters.

How is Heart different from D&D?

Heart focuses on risk, cost, and discovery rather than tactical combat. There is typically no grid. Position and narrative matter more than exact distances. You create dice pools based on your actions and location, then manage Stress to tracks like Blood, Mind, and Supplies. Fallout alters scenes and characters, not just hit points. Equipment is lightweight and tagged, magic is potent but expensive, and factions influence your decisions. Delves feel like perilous expeditions where objectives and consequences drive gameplay.

What tone and content can I expect? Is it quite scary?

Prepare for surreal horror, obsession, and bizarre wonder. Scenes may feature body horror, cults, scarcity, and psychological strain. This experience is intended for adults, not children. Prior to play, our Game Masters establish lines and veils and utilize safety tools such as Script Change or the X-card. You determine the level of intensity you desire. The game can be grim and desperate, or balanced with moments of hope and beauty. The goal is to create tense, meaningful play where you feel secure as a person, even when your character is in peril.

What group size is ideal and how long does a session last?

Heart is designed for 2 to 5 players. Fewer players mean more focus on individual characters and a more intense, perilous journey. More players introduce dialogue, strategies, and more complex consequences. Sessions usually run for 3 to 4 hours. A one-shot is ideal for a single adventure with a clear goal and a definite conclusion. In an ongoing campaign, you develop connections and resources, take on riskier explorations, and deal with lasting outcomes. Your Game Master will adjust the pacing to fit your group's style.

What types of characters can I play in Heart?

You choose a class with a unique flavour, such as Deep Apiarist, Vermissian Knight, Junk Mage, Cleaver, Heretic, or Hound. Your Calling determines what motivates you, whether it be Adventure, Enlightenment, Profit, or Protection. Abilities, equipment tags, and Beats influence your actions and development. Character creation takes approximately 20 to 30 minutes with guidance, or you can opt for pregenerated sheets for a quicker start. Expect bold, flawed individuals who are ready to trade safety for their desires.

How dangerous is Fallout? What occurs when I take Stress?

Stress accumulates on various fronts as you test your luck. When Fallout occurs, the Game Master enforces an appropriate consequence. Minor Fallout may damage equipment, change the scene, or leave a temporary scar. Major Fallout can alter your journey, affect relationships or resources, or even remove your character from play. While death is a possibility, the game often transforms you before it takes your life. Risks are clearly indicated, allowing you to decide when to push forward, regroup, or negotiate for a safer path.

Does Heart function effectively online, and what tools do you use?

Yes. Heart operates seamlessly over video with straightforward maps, shared dice rollers, and handouts. Many of our Game Masters use Roll20, Foundry, or Owlbear Rodeo, or keep it simple with theatre of the mind and a shared document. The system’s dice pools and narrative positioning are ideal for online play. If you have a preferred setup, please mention it when booking. For common platform options and what they offer, see online play platforms.

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Genres you can play in Heart: The City Beneath

  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning shaped by loss. Picture Romeo and…

    View genre: Tragic
  • Surreal

    Logic in dreams at the table. Rooms intertwine, clocks bleed, and questions resolve on their own. Imagine Alice in Wonderland, filled with…

    View genre: Surreal
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across perilous waters. Swashbuckling adventure reminiscent…

    View genre: Pirate

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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