Kids on Bikes

Kids on Bikes TTRPG · Kids on Bikes Roleplaying Game

Kids on Bikes

Kids on Bikes places you in a small town where friendship and curiosity intersect with the unusual. You take on the roles of kids, teens, or adults facing everyday concerns and possessing big hearts, as you explore rumours, culverts, and restricted areas. The tone strikes a balance between cozy and eerie, with laughter mingling alongside goosebumps. Simple rules ensure that the focus remains on choices, emotions, and teamwork, allowing the mystery to unfold quickly and personally.

Prefer storytelling over statistics? This game excels at birthday parties, family gatherings, and laid-back team events. It's suitable for kids, but adults enjoy it as well. A professional Game Master leads the mystery, manages clues, and ensures that shy players feel at ease, whether in person or online. Browse available Game Masters to find the right match for your group and schedule.

How to play Kids on Bikes

Each trait uses a different die, from d4 to d20. When the outcome is uncertain, you roll the die for the most relevant trait against a target number set by the Game Master. High is good, and dice can explode, allowing you to roll again and add. Failure does not mean nothing happens; it earns Adversity Tokens that you can spend to boost later rolls or assist a friend. Some tables also share a special Powered Character with unique abilities.

You bring a character idea, a couple of strengths and flaws, and a willingness to collaboratively build the town. Our Game Masters provide a map of locations, vivid NPCs, layered clues, and safety tools, pacing scenes so everyone gets a moment. A one-shot focuses on quick town creation and a single mystery with a clear payoff. A campaign develops relationships, deepens the oddities, and allows consequences to resonate across seasons. Learn about GM styles at GM playstyles.

Game Master leans over a fantasy RPG table as players discuss the encounter around a GM screen.
Game Master leans over a fantasy RPG table as players discuss the encounter around a GM screen.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.

Frequently Asked Questions

Do I need to know the rules or have a book?

You don’t need to know the rules or purchase anything. A professional Game Master will teach you the basics in just a few minutes and keep the game flowing. Character creation is quick, based on simple traits and a few quirks. The group collaborates to build the town, so your ideas are important from the start. The dice are easy to read. If kids are playing, explanations remain straightforward and visual. If you’re already familiar with the game, the GM will adjust to your pace and skip what you don’t need.

How is Kids on Bikes different from D&D?

You play ordinary people, not classes, and there are no levels. Teamwork and choices shape the story more than combat. You create the town and relationships, then pursue rumours and strange clues. Rolls use different die sizes for traits, with exploding highs and Adversity Tokens when things go awry. Maps are minimal. Scenes feel like a mystery show, not a dungeon crawl. One-shots can conclude a complete story, while campaigns develop the town over time.

Which edition do you run, 2nd or 1st?

Most tables use Kids on Bikes 2nd Edition by default. It streamlines play and provides helpful guidance for players and the GM. If your group prefers 1st Edition or already has characters there, please mention it when you book. A professional Game Master can run either version and convert light elements as needed. The feel remains the same, a blend of heart, friendship, and the uncanny. You only need a character idea and a willingness to collaborate.

How frightening does it become? We have kids.

The tone is adaptable. Aim for warmth, humour, and a relaxed atmosphere, tailored to your group. Before starting, the GM checks comfort levels and establishes clear lines and veils. If you're aiming for a Saturday-morning mystery vibe, keep threats off-screen and make victories feel uplifting. If your teens prefer more tension, the GM can adjust the intensity with care. Safety tools are employed throughout. To find a GM whose style aligns with yours, explore GM playstyles.

What is the Powered Character, and who oversees it?

The Powered Character is an optional figure with unique abilities, such as a psychic child or an extraordinary stray. The table shares control. Players determine when it assists and what it can do, within agreed-upon limits. The GM depicts how the world responds, maintains clear stakes, and ensures the focus remains on your characters. For very young players, the GM can simplify or omit this element, keeping the story centred on bikes and bravery.

What group size and session length are suitable for this game?

Kids on Bikes shines with 3 to 5 players, and works well with 2 for a more intimate vibe. A one-shot typically lasts 2 to 3 hours, which is sufficient for town setup and a complete mystery. Campaign sessions fall within the same timeframe, allowing time to revisit locations and NPCs. Larger groups are possible, but the tone is more subdued than action-heavy games, so smaller tables tend to provide everyone with more space.

Can we play online? What tools do you use?

Online play is seamless. The game encourages conversation, so all you need is video chat and a dice roller. Your GM might include a simple map or handouts when necessary, but there’s no grid to manage. Our Game Masters are familiar with popular tools and can adapt to what your group already uses. Discover typical setups and options on our online play platforms page.

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Genres you can play in Kids on Bikes

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Spooky

    Candlelight, creaking stairs, and a shadow that shifts when you look away. Imagine Goosebumps, filled with quick thrills, playful…

    View genre: Spooky
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across perilous waters. Swashbuckling adventure reminiscent…

    View genre: Pirate

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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