Lasers & Feelings

Lasers and Feelings · Lasers & Feelings TTRPG

Lasers & Feelings

Lasers & Feelings is a fast, minimalist sci-fi RPG where you are the crew of a starship on daring missions. It shines when you want quick setup, big choices, and lots of table laughter. You sketch your crew, your ship, and what makes you tick, then jump straight into cinematic scenes. The tone ranges from clever banter to courageous problem solving, with plenty of chances for character moments. It is lighthearted without being silly, so you can lean into heroism, found family vibes, and strange new worlds while keeping the pace brisk.

A typical session starts in the middle of the action, then races through discoveries, alien encounters, and tough decisions for the captain and crew. A professional Game Master keeps things moving, asks great questions, and turns your ideas into star-spanning complications. It is welcoming to first-timers and a fun palate cleanser for veterans. Perfect for one-shot parties, team-building, and remote groups, and it runs smoothly in person or online. Browse our Game Masters to find a guide who matches the way you like to play.

How to play Lasers & Feelings

Each player selects a single number that lies between logic and feeling. When you attempt something risky, you roll one or more six-sided dice. Roll low to excel at careful, technical actions, and roll high to shine when you act on instinct or emotion. Your role on the ship and your level of preparation can add extra dice, and matching your number unlocks a useful insight that can change the scene. Turns are quick: state your intention, the Game Master sets the stakes, you roll, and together you narrate the outcome.

You bring a simple character concept, a ship role you enjoy, and a readiness to think on your feet. The Game Master provides a mission spark, vibrant NPCs, and ensures the fiction remains fair and fast-paced. A one-shot delivers a complete adventure in about two to three hours, featuring quick character creation and a focused objective. A short campaign connects missions so relationships deepen, rivals return, and your crew establishes traditions. If you care about the tone, check GM playstyles to find a great fit.

Four players listen and gesture during a tabletop roleplaying game around a miniature-filled table.
Four players listen and gesture during a tabletop roleplaying game around a miniature-filled table.
Side view of a miniature roper camouflaged as a rock, with a red eye and maw, from the d&d monster manual.
Side view of a miniature roper camouflaged as a rock, with a red eye and maw, from the d&d monster manual.

Frequently Asked Questions

Do we need to understand the rules before we play?

No preparation required. Your Game Master will explain the rules in just a few minutes. Each player selects a single number that represents their style, then you roll a few six-sided dice when situations become risky. Cautious, technical actions lean towards one side of that number, while bold or emotional actions lean towards the other. The GM will guide you on what to roll and what your options are. Most groups feel confident after the first scene, allowing you to concentrate on decisions, banter, and clever problem-solving.

What group size is ideal for Lasers & Feelings?

It works well with 2 to 6 players. The ideal number is usually 3 to 5, ensuring everyone has ample spotlight time. With 2 players, the game feels like an intimate buddy-crew story, and scenes progress quickly. With 6 players, defined ship roles and rapid turns maintain high momentum. The rules remain straightforward at any size, and a skilled Game Master ensures each player has meaningful moments both on and off the bridge.

How long does a one-shot or session typically last?

A one-shot usually wraps up in about 2 to 3 hours. Plan for 10 to 15 minutes to create characters and the ship, followed by 90 to 120 minutes of mission play featuring a clear climax and epilogue. For shorter campaigns, the same session length is effective as you connect missions together. Your Game Master can adjust the pacing to fit your timeslot while still providing a satisfying conclusion.

Is it suitable for children or mixed-age groups?

Yes. The rules are straightforward, turns are brief, and the tone can be adventurous without dark details. Players primarily need to listen, take their turn, and envision what their character does. A professional Game Master will assess comfort levels and modify content and difficulty so everyone can participate. It is welcoming for families and for groups that include both newcomers and experienced players. Younger participants can rely on a clear ship role and a few signature moves.

How does it differ from D&D?

D&D focuses on classes, levels, and tactical combat. Lasers & Feelings is a one-page, story-driven game about a starship crew tackling challenges through creativity and teamwork. There are no levels or extensive ability lists. Scenes are resolved with a quick roll and shared narration, keeping the pace energetic. If your group enjoys swift decisions, playful sci-fi, and character interactions amid bold choices, this is an excellent choice alongside or as an alternative to D&D.

What do we need to play, particularly online?

All you need is a handful of six-sided dice and something to note down your character and ship details. If you're at a table, index cards and pens will do just fine. For online play, a video call along with any dice roller is perfect. Many Game Masters can facilitate sessions using popular virtual tools and offer ready-to-use templates. If you'd like to explore options before booking, check out Online play platforms. There's no requirement for minis, a tactical map, or complicated software.

Should we keep it light and humorous or take a more serious approach?

The system can adapt in either direction. You can opt for clever banter and unusual complications, or concentrate on sincere dilemmas, scientific puzzles, and difficult decisions. Before the game begins, the Game Master will check your preferences regarding tone, humour, and content, then adjust scenes, NPCs, and stakes accordingly. If you have a particular atmosphere in mind, select a Game Master whose style aligns with it. See examples at GM playstyles.

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Genres you can play in Lasers & Feelings

  • Space Opera

    Epic sci-fi melodrama set among the stars, featuring daring pilots, noble rebels, tyrants wielding planet-destroying weapons, and a crew…

    View genre: Space Opera
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Comedy

    Lighthearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

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  • Alien

    From careful first contact to invasive terrors, you confront the unknown intelligence beyond Earth. Consider Arrival for the marvel of…

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  • Futuristic

    Explore adventures set in the near to far future, where technology influences every decision, from vibrant megacities to remote deep-space…

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What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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