Mausritter

Mausritter TTRPG · Mausritter TTRPG

Mausritter

Small heroes, real stakes, lots of charm. Mausritter transforms everyday places into adventure, from barn lofts to moonlit gardens. You are mouse adventurers who sneak, scurry, and stand your ground with pins, buttons, and courage. It is warm and whimsical, yet danger feels genuine. Great for families, friend groups, or teams looking for a fresh twist on fantasy. Sessions run 2 to 3 hours, for 2 to 6 players. Browse our Game Masters to find someone who matches your vibe.

At the table, you make bold plans, explore maps, and solve problems with wit rather than brute force. The world reacts clearly to your choices, so sneaking past the cat, bargaining with a toad, or mounting a needle-lance charge are all options. Newcomers pick it up quickly, kids can play, and old-school veterans appreciate the tight, exploration-first focus. Expect tension, laughter, and memorable scrapes that leave your mice a little braver by the end.

How to play Mausritter

Play is quick and tactile. When the outcome is uncertain, you roll a d20 against a relevant ability to see if your mouse holds steady, dodges, or pulls off a stunt. In fights, attacks are fast and to the point, with damage dice rolled right away and armour able to reduce harm. On your turn, you describe what you do, the Game Master clarifies risks and results, then you roll only when needed.

Players bring imagination, a simple character sheet, and a standard set of dice, mainly a d20 and a few damage dice. Miniatures are optional. A professional Game Master brings the map, creatures, puzzles, safety tools, and rulings that keep play moving. Sessions work great in person or online with voice, a shared map, and digital dice. See common online play options if you are playing remotely.

For a one-shot, expect a focused mission with a clear goal, like a pantry heist or a rescue from the owl’s tree, wrapped in 2 to 3 hours. In a campaign, the map widens into fields and hedgerows, your mice find or aid a settlement, relationships grow, and gear, treasures, and scars carry over. The tone stays lighthearted, but choices matter more as your tiny legends take shape.

Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.
Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.

Frequently Asked Questions

Do we need to understand the rules to play?

No. Mausritter teaches quickly. Your Game Master sets up the premise, walks you through creating a mouse in just a few minutes, then guides the initial scenes so you learn by doing. The core actions are straightforward, and you only roll when it counts. If you prefer, choose a GM who focuses on teaching and gentle onboarding. Browse Game Masters to find someone who matches your group’s vibe and experience level.

How does Mausritter differ from D&D?

You play courageous mice in a human-sized world, where everyday locations transform into dungeons and puzzles. The rules are streamlined, turns are swift, and strategy, positioning, and clever plans lead the way. Conflicts are resolved quickly, and sidestepping danger is often smarter than rushing in. Progression is based on discoveries and treasure rather than lengthy ability trees. Magic is straightforward and item-based, not filled with pages of spells. It has a classic and adventurous feel, but with a warm charm and genuine stakes.

Is Mausritter suitable for children or mixed age groups?

Yes. It is easy to read, quick to understand, and does not overwhelm with complex choices. A professional Game Master can adjust the tone, omit unsettling details, and emphasise bravery, teamwork, and clever problem-solving. Older players still encounter satisfying challenges through exploration and resource management. There is no set minimum age. If a child can listen, make a choice, and roll dice with assistance, they can participate and enjoy themselves.

What is the duration of a session and how many players can participate?

A typical session lasts 2 to 3 hours for 2 to 6 players. Three to five players allows everyone to have ample time in the spotlight, but two players can be effective for stealthy, focused missions. Your Game Master tailors the location, clues, and threats to suit your group, enabling you to achieve a clear objective in one sitting or to establish story threads that encourage a return visit.

Do we need miniatures, maps, or special equipment?

No special kit required. You just need standard polyhedral dice, primarily a d20 and a few damage dice. Miniatures are optional. The GM can use a simple sketch map or tokens for clarity, but the rules function well with a theater of the mind approach. Mausritter’s distinctive inventory cards are a great addition in person, and they easily adapt to shared notes or handouts online.

How frightening or deadly is it for characters?

Mice are delicate, so consequences are important. Smart scouting, tools, and retreats are integral to gameplay. Failure could result in conditions, lost equipment, or a risky deal, and occasionally, a fallen hero. Your GM will first check in with you about the tone, then adjust the level of danger from comfortable escapades to high-stakes survival. You can select a GM whose style aligns with your preferences. See examples on GM playstyles.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Critical fail, try again!

Please try again or email info@storyforgerscanada.com

Genres you can play in Mausritter

  • Whimsical

    A whimsical fantasy where logic takes tea breaks and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

    View genre: Whimsical
  • Survival

    Chilly nights, depleted supplies, and tough decisions. Survival stories challenge your determination and collaboration as you manage…

    View genre: Survival
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Wilderness

    Boots on the trail, maps in hand, with miles of uncharted terrain separating you from safety. Imagine the Fellowship traversing the wilds…

    View genre: Wilderness
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

Similar game systems

  • Forbidden Lands

    • Survival +6
    • 2 – 5 players
    • Moderate rules

    Explore a cursed wilderness in an open-world survival fantasy, charting it hex by hex and scavenging to survive another day. Imagine Skyrim with tougher decisions and less magic. A professional Game Master transforms ruins, rivals, and hunger into hard-earned treasures and stories you'll proudly share.

    View system: Forbidden Lands
  • Cairn

    • Exploration +6
    • 2 – 6 players
    • Simple rules

    Explore haunted forests and crumbling ruins with Cairn, a rules-light fantasy RPG that emphasizes careful choices and hard-won treasure. It is easy to learn, gritty in play, and centres on discovery and survival. Imagine the grounded, monster-infested paths of The Witcher, but without the flashy magic.

    View system: Cairn
  • Ryuutama

    • Cozy +6
    • 2 – 5 players
    • Simple rules

    Ryuutama is a gentle, travel-focused fantasy RPG where you play as villagers on a journey, cooking, mapping, and encountering kind strangers. Imagine a softer version of Dragon Quest on a road trip. A professional Game Master takes on the role of a Ryuujin, a dragon guide who gently steers your adventure and ensures it remains heartfelt.

    View system: Ryuutama
  • Electric Bastionland

    • Treasure Hunting +6
    • 2 – 6 players
    • Simple rules

    Electric Bastionland is a quick, bizarre city crawl featuring broke adventurers searching for treasure to eliminate their overwhelming debts. The rules are simple, the danger is intense, and the city continues to grow stranger. Imagine the gritty urban atmosphere of Disco Elysium, but with heists.

    View system: Electric Bastionland
  • Dragonbane

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Quick, lively fantasy designed for fun and chaos. Dragonbane immerses you in treasure hunts, monster fights, and wilderness adventures that evoke the spirit of The Hobbit shared around a campfire. Ideal for both newcomers and seasoned players seeking daring choices, hearty laughs, and genuine danger.

    View system: Dragonbane
  • Numenera

    • Exploration +7
    • 2 – 6 players
    • Simple rules

    Numenera is a science fantasy game set in the Ninth World, a distant future Earth filled with miraculous relics. Explore ancient ruins, encounter bizarre cultures, and transform lost technology into marvels. If you were captivated by the ancient mysteries of Horizon Zero Dawn, this game will satisfy that same curiosity.

    View system: Numenera
  • My Little Pony: Tails of Equestria

    • Whimsical +6
    • 2 – 6 players
    • Simple rules

    Create your own pony and tackle challenges with kindness, cleverness, and teamwork in My Little Pony: Tails of Equestria. It captures the essence of the Friendship is Magic TV series. Enjoy gentle stakes, imaginative puzzles, and heartwarming heroics for children, families, and groups of friends.

    View system: My Little Pony: Tails of Equestria
  • Vagabond

    • Survival +6
    • 2 – 5 players
    • Simple rules

    Vagabond is a light survival RPG focused on tough journeys, limited resources, and subtle victories. Imagine The Oregon Trail, but you choose the risks and craft the narrative together. Navigate through desolate roads or dense forests, encounter cautious locals, and discover how far your determination and collaboration can lead you.

    View system: Vagabond
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is on the hunt for passionate and creative Dungeon Masters to join our team.
Are you interested?