Mistborn Adventure Game

Mistborn TTRPG · Cosmere TTRPG

Mistborn Adventure Game

Mistborn Adventure Game is the officially licensed tabletop RPG set in the world of Mistborn, published by Crafty Games. It is designed for capers, conspiracies, and social maneuvering, all beneath a sky that rains ash. Players form a crew with a shared objective, then blend stealth, charm, and metal-fuelled feats to tip the scales. The tone is up to you, ranging from gritty street crime to noble intrigue, and it can be adjusted for families or seasoned fans alike.

A session feels like a thrilling heist movie infused with magic. You plan, scout, forge alliances, and then act when the moment is right. Expect whispers in ballrooms, rooftop chases, and coinshot acrobatics. Fans of the novels will feel right at home, but prior knowledge of the books is not necessary to enjoy it. Newcomers catch on quickly, while veterans gain valuable tools for intricate schemes. Ready to begin? See available Game Masters.

How to play Mistborn Adventure Game

You act by rolling a pool of six-sided dice based on your character’s abilities, skills, and any metal-fueled power you tap into. The Game Master sets a difficulty or rolls in opposition. You state your intent, choose an approach, roll, and compare results. High rolls succeed cleanly. Lower rolls still advance the story, often with complications. Resources like metals can give you an advantage or enable dramatic stunts when it matters.



Players bring a character concept that fits the crew, from smooth-talking Soother to agile thief or tough skaa bruiser. You decide how you contribute to the job in each scene, whether through deception, stealth, or a daring push and pull. A professional Game Master presents the city, factions, jobs, and consequences, while maintaining a brisk pace. One-shots focus on a single objective with a clear conclusion. Campaigns develop your crew’s goals, rivals, and influence over time, with downtime to recover and plot between scores. Want a gritty slow burn or fast-paced cinematic capers? Browse GM playstyles.

Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Green ten-sided die with gold numbers 5 and 9 visible.

Frequently Asked Questions

Do I need to read the Mistborn novels first?

You don’t need to read the books. Your Game Master provides a brief overview of the setting, the metals, and what your crew is attempting to accomplish. You learn as you play. If you’re familiar with the series, the GM incorporates familiar details and respectful nods. If you’re not, the session avoids making assumptions. Major plot points from the novels are not necessary knowledge and can be omitted. The emphasis is on your characters, their objectives, and the task at hand.

How is this different from D&D?

It feels more like planning and executing a con than clearing a dungeon. Social leverage, deception, and timing are just as important as a knife or a coinshot’s push. You roll pools of six-sided dice and assess risks and complications, rather than tracking tactical powers on a grid. Fights are quick and perilous, so teamwork and creative stunts really stand out. If you enjoy schemes, shifting alliances, and consequences that resonate between jobs, this is an excellent choice. Looking for a GM who embraces intrigue? Browse available Game Masters.

Can I play a Misting, Feruchemist, or Mistborn?

Yes. You can be a Misting such as a Soother, Coinshot, Thug, or another specialist. You can also thrive without metal powers, as a mastermind, spy, or skilled burglar. Full Mistborn do exist, but they are intentionally rare. Your Game Master will discuss power levels to maintain balance within the group and ensure the story remains enjoyable. Feruchemy is supported when it aligns with the era or background you choose. Whatever you select, everyone will have opportunities to lead, and the crew’s combined strengths will determine the outcome.

Will the session reveal major plot twists from the books?

It doesn’t have to. The GM can set your story before, after, or alongside published events, or in a different city, allowing you to avoid major reveals. If your group desires lore tie-ins or cameos, that can also be arranged with prior notice. Session briefs highlight any potential spoilers upfront, and you have the option to veto them. The world’s tone and themes remain intact, while the plot focuses on your crew and their decisions.

What crew size is most effective, and how long does a job typically take?

Three to five players is the ideal number for planning, legwork, and backup. Two players create an intimate, stealthy atmosphere. Six players work well with a lighter rules approach and defined roles. A one-shot typically lasts 3 to 4 hours, covering briefing, planning, action, and fallout. Campaign sessions are about the same length, with larger operations spread over multiple meetings. Your GM maintains a brisk pace to ensure you have time to both scheme and act.

Do I need special dice or do I have to memorise the metals?

No special gear is needed. The rules use only six-sided dice, whether physical or digital. You don’t have to learn every metal right away. Your character sheet outlines your abilities, and the GM will explain timing and costs as they arise. Quick references are available for pushes, pulls, soothing, rioting, and other common effects. If you prefer, you can begin as a non-Allomancer and gain powers later in the campaign.

Is the tone too grim for children or new players?

It can be adjusted. The setting includes oppression and danger, but a skilled Game Master can highlight clever problem-solving, found family, and hopeful victories. Content is discussed prior to play, with lines, veils, and fade-to-black options. Villains can be less harsh, and scenes can focus on daring escapes rather than grim details. If you desire a specific atmosphere, choose a GM whose style aligns with yours and mention your preferences when booking. See examples on GM playstyles.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Critical fail, try again!

Please try again or email info@storyforgerscanada.com

Genres you can play in Mistborn Adventure Game

  • by Tessa

    Heist

    Gather your team, scout the target, and execute the heist. Picture Ocean's Eleven, complete with ingenious strategies, skilled roles, near…

    View genre: Heist
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance strategy, pressure, and morally ambiguous…

    View genre: Crime
  • Dystopian

    Struggle to survive in a world that monitors your every action, reminiscent of 1984. Conceal, hack, and resist as you navigate oppressive…

    View genre: Dystopian
  • Conspiracy

    Uncover layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Rebellion

    Whispered schemes, bold raids, and tough decisions as you stand up against authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

Similar game systems

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already sense the grit and flair.

    View system: Cyberpunk
  • Blades in the Dark

    • Heist +7
    • 2 – 5 players
    • Moderate rules

    Execute bold heists as a team of rogues in a haunted industrial city. Blades in the Dark combines high-stakes thefts, harsh repercussions, and crew development, utilising flashbacks and stress to maintain a quick pace. Imagine Dishonored, but you and your friends are the ones orchestrating the action.

    View system: Blades in the Dark
  • Root: The Roleplaying Game

    • Political Intrigue +6
    • 2 – 5 players
    • Moderate rules

    Skulk, scheme, and survive as vagabonds in the Woodland, caught between warring factions. Root: The Roleplaying Game brings the delightful edge of the Root board game to tense intrigue, heists, and diplomacy. Perfect for clever teams and story-driven play.

    View system: Root: The Roleplaying Game
  • Warhammer Fantasy Roleplay

    • Dark Fantasy +7
    • 2 – 6 players
    • Comprehensive rules

    Warhammer Fantasy Roleplay immerses you in the Old World, a grim, disease-infested realm filled with cults, corruption, and tough decisions. Imagine The Witcher, but with darker humour and even worse odds. Expect gritty investigations, deadly battles, and chaotic magic, all led by our Game Masters.

    View system: Warhammer Fantasy Roleplay
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • Comprehensive rules

    Neon streets, ruthless megacorps, and awakened magic collide. In Shadowrun, you are professional criminals executing heists, hacking systems, and negotiating with spirits. Imagine Blade Runner with elves and spells, led by a skilled Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Scum and Villainy

    • Space Opera +7
    • 2 – 5 players
    • Moderate rules

    Scum and Villainy is a fast-paced, cinematic space-opera heist game where your crew undertakes daring jobs, evades syndicates and the Hegemony, and keeps the ship in the air. Imagine Firefly with effective tools for teamwork and conflict. Ideal for one-shots or ongoing crews.

    View system: Scum and Villainy
  • Fiasco

    • Crime +6
    • 3 – 5 players
    • Simple rules

    Fiasco is a quick, GMless story game about small-time capers that go horribly wrong. Imagine the blend of crime, comedy, and disaster found in Fargo. You and your friends create tangled relationships, set up scenes, and witness ambitious plans unravel into funny, and at times, heartbreaking outcomes.

    View system: Fiasco
  • A Song of Ice and Fire Roleplaying

    • Political Intrigue +7
    • 2 – 6 players
    • Moderate rules

    A Song of Ice and Fire Roleplaying immerses you in the courts and battlefields of Westeros. If you enjoyed HBO’s Game of Thrones, prepare for plots, betrayals, and tough decisions. Create a noble House, trade favours, and confront gritty duels in a harsh, low magic world.

    View system: A Song of Ice and Fire Roleplaying
  • Discworld Roleplaying Game

    • Comedy +7
    • 2 – 6 players
    • Comprehensive rules

    Step into Terry Pratchett’s Discworld, where wit and absurdity blend with genuine emotion. Pursue clues alongside the City Watch, exchange quips with wizards, or get entangled with trolls and guilds. A professional Game Master orchestrates clever, comedic escapades and charming mysteries for 2 to 6 players.

    View system: Discworld Roleplaying Game
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is on the hunt for passionate and creative Dungeon Masters to join our team.
Are you interested?