Mothership

Mothership TTRPG · Mothership Roleplaying Game

Mothership

Board a failing ship, sift through a haunted derelict, or respond to a distress signal that should have remained silent. Mothership delivers tight, modern sci-fi horror with a focus on tension, teamwork, and bad choices that feel all too human. You play working-class spacers, marines, androids, or scientists trying to finish the job and make it out alive. People appreciate its sharp pacing, bleak atmosphere, and how every tool or clue matters. A professional Game Master keeps the fear fun and safe, adjusting intensity for your group.

A session feels like a thriller in slow motion: flickering lights, the hiss of air, motion tracker pings, and the clock always ticking. You explore, improvise, and decide when to push and when to cut your losses. Great for horror fans, team offsites that want cooperative problem-solving under pressure, or adults planning a spooky night. Beginners are welcome. Veterans encounter crunchy decisions and real consequences. Book a one-shot or start a campaign with our Game Masters in person or online.

How to play Mothership

In Mothership, you roll percentile dice to resolve risky actions. You describe what you do, the Game Master lays out the stakes, then you roll to see if your training and nerve hold. Stress increases as things go wrong, and panic checks can send you scrambling, freezing, or lashing out. In fights or other crises, the game uses clear rounds and turns, so everyone acts in order. Resources matter. You track ammo, air, patches, and time, which turns small choices into life-or-death decisions.

Players bring a character idea, a willingness to communicate comfort levels, and a taste for tense teamwork. The Game Master brings the scenario, maps, handouts, safety tools, and the creeping unknown. One-shots jump right into the mission and resolve in 3 to 4 hours with high stakes. Campaigns add downtime, advancement, ship upgrades, and mysteries that unfold over multiple sessions. Tell your Game Master your preferred vibe, from investigative dread to creature feature, and they will match a style that fits how our GMs run.

Players gather around a fantasy battle map with a GM screen, miniatures, dice and roleplaying books.
Players gather around a fantasy battle map with a GM screen, miniatures, dice and roleplaying books.
Green spectator miniature with one central eye, eyestalks, sharp teeth, and a red tongue, designed for dungeons and dragons.
Green spectator miniature with one central eye, eyestalks, sharp teeth, and a red tongue, designed for dungeons and dragons.

Frequently Asked Questions

Do we need to know any rules to try Mothership?

No. A professional Game Master teaches you everything you need at the table. You describe your actions, they explain the stakes, and you roll percentile dice to see how it goes. Character creation is quick, with clear roles like Marine, Teamster, Scientist, or Android. The stress and panic mechanics are straightforward and explained as they arise. All materials are provided. Come prepared for tense teamwork, clear communication, and a bit of grit. Beginners settle in quickly and feel useful right away.

How frightening or dangerous is it, and how do you ensure it remains safe?

It is survival horror, so injuries, equipment loss, and even character death are real possibilities. Your Game Master sets the tone you want, from suspenseful and investigative to creature-focused and intense. They use safety practices like content check-ins and clear consent, and can provide quick backup characters if needed. You always know the risk before you roll. To find a GM whose tone suits your group, browse GM playstyles.

Which edition will we play, 1st edition or the original 0th edition?

Both 1e (2023) and 0e (2018) work well. 1e is the refined version, featuring clarified rules, updated panic results, and streamlined character options. 0e has a lean, zine-era feel that some groups appreciate for quick pickup play. Most scenarios convert easily between editions. Let your Game Master know your preference when you book. If you're uncertain, they will suggest an edition that suits your group size, experience level, and the scenario’s pacing.

What group size and session length are most effective?

Mothership shines with 2 to 5 players. For a first game, 3 or 4 is ideal so everyone gets a chance to shine and decisions remain sharp. One-shots typically run 180 to 240 minutes with a short break. Campaign sessions follow the same duration, adding downtime and ship maintenance between missions. Two-player sessions feel very personal and intense. Five-player tables enhance teamwork and communication under pressure. Let your Game Master know how much intensity you desire, and they will adjust the pacing accordingly.

What distinguishes Mothership from Dungeons and Dragons?

Mothership is a survival horror science fiction game, not a heroic fantasy. You roll percentile checks, manage limited resources, and confront threats that are often better avoided. Stress and panic influence behaviour under pressure. Progression is modest, and your crew survives through planning, caution, and teamwork rather than accumulating powers. Roles such as Marine or Scientist are based on equipment and training, not magic. Missions resemble tense investigations and crisis responses rather than dungeon crawls and lengthy combat sequences.

Is it appropriate for children or sensitive players?

This game is aimed at adults. Themes often include fear, isolation, body horror, and difficult choices under time pressure. If anyone in your group is sensitive to specific content, please inform the Game Master in advance. They can offer content warnings, adjust what is presented, and focus on mystery, exploration, and problem-solving rather than graphic detail. For groups seeking a lighter experience, the GM can facilitate a cleaner salvage or rescue scenario. It is not suitable for children.

Can we play online, and what technology do you use?

Yes. Sessions run smoothly online using video chat and a virtual tabletop for maps, handouts, and dice. Your Game Master provides pregenerated characters if needed, digital sheets, audio ambience, and simple tools like fog of war for tension. You only need a stable internet connection, a microphone, and a modern browser. To see common video and tabletop options and choose what works for your group, check our online play platforms overview.

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Genres you can play in Mothership

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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