Pendragon

KAP · King Arthur Pendragon · Pendragon TTRPG

Pendragon

  • 2 – 6 players
  • 3 – 4 hours
  • Moderate rules
  • All ages
  • Chaosium
    • 6th Edition (2023) (6e)
    • 5.2 Edition (2016) (5.2)
    • 5.1 Edition (2010) (5.1)
    • 5th Edition (2005) (5e)
    • 4th Edition (1993) (4e)
    • 3rd Edition (1990) (3e)
    • 2nd Edition (1989) (2e)
    • 1st Edition (1985) (1e)

Pendragon is Greg Stafford’s Arthurian roleplaying game about chivalry, romance, and tough decisions. You play as knights in a mythic Britain where honour and passions are as important as steel. Sessions feel like a living legend: feasts and courtly scenes, hunts and duels, desperate battles, and quests that test your virtues. Magic is rare and dangerous, politics is personal, and glory comes at a cost. A professional Game Master tailors the tone from bright and gallant to gritty and tragic, ensuring the lore is clear and welcoming.

Pendragon is ideal for story-focused players, whether new or experienced, and is suitable for birthdays, friend groups, and team events. It can be streamlined and beginner-friendly for a one-shot, or evolve into an epic family saga over the years. If you love Arthurian tales, start with our quick overview of Arthurian games to capture the essence, then book a session that suits your group.

How to play Pendragon

You describe what your knight does, from bold speeches to charging with a lance. When an action is uncertain, you roll a d20 and try to get equal to or under the skill the GM calls for. In a clash, both sides roll, and the better success carries the scene. Traits guide your behaviour, and Passions can inspire a bonus when a vow or love drives you, at some risk if they fail. Combat uses weapon skills opposed by the foe, with damage in d6s reduced by armour. The GM sets stakes, rulings, and consequences so you can focus on choices.

You bring a knight concept, a few ideals to lean on, and a willingness to be brave, courteous, or stubborn when it counts. A professional Game Master provides characters if you want them, teaches the rules as you go, and frames scenes at court, on the field, and through the seasons. One-shots spotlight a tournament, a rescue, or a hunt, with quick bonds between knights. Campaigns add the Winter Phase, managing households, forging alliances, and even heirs, letting your story span generations. Meet our available GMs here: our Game Masters.

Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.
Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Purple eight-sided die with gold numbers 5 and 8 visible.

Frequently Asked Questions

Do I need to know about Arthurian lore or the rules?

No. A professional Game Master provides a quick overview of chivalry, court customs, and the major figures, then teaches the rules as you play. Pendragon uses a straightforward d20-under-skill roll, allowing you to concentrate on choices and roleplay. Your knight’s personality Traits and Passions help guide decisions and can offer bonuses when oaths and ideals are significant. If you know the legends, that's great, but it's not necessary. The table will collectively experience the essence of Arthurian stories through play.

How does Pendragon differ from D&D?

You play as knights whose honour, ideals, and loyalties are as important as swordplay. There are no classes or spell lists. Skills encompass both combat and courtly life, and your knight’s Traits and Passions can lead you to brave or conflicted choices. Magic exists, but it is rare and unsettling, not a common tool. Advancement is achieved through Glory, earned by deeds and reputation. Campaigns often progress year by year, with winters spent managing households and families growing, creating a saga across generations.

What characters can we play? Do we have to be knights?

Pendragon is designed for knights at the heart of the narrative, and your Game Master will offer pre-generated knights or assist you in creating your own. Tables can also feature squires, ladies, courtiers, or other noble roles if you prefer intrigue over combat. Knights of any gender are welcome if that fits your group’s tone. Both historically grounded and more contemporary interpretations are supported. Your GM will adjust the cast to align with the story you wish to tell.

Which edition will the Dungeon Master use?

Most sessions use the 6th Edition, released in 2023, as it is current and easy to learn. If your group prefers 5.2 or an earlier edition, please mention it when you book. The core experience, featuring Traits, Passions, and opposed combat, is consistent across editions, and adventures can be adapted. Pre-generated characters are available for each edition. You can browse and message available GMs to confirm edition preferences here: our Game Masters.

How deadly is combat, and how is romance managed?

Battles are perilous. Even armoured knights can sustain serious injuries from just a few hard blows, and recovery requires time. Your GM can adjust the level of risk by emphasising jousts and tournaments, which are less lethal than battlefield melees. Themes of love and marriage are classic in Pendragon, but they are always subject to the table's preferences. Courtship can be tender and fade to black, or it can be toned down for a family-friendly game. Lines, veils, and other safety tools are available and can be implemented upon request.

What group size is ideal for Pendragon?

Pendragon runs well for 2 to 6 players. The ideal number is 3 to 5, as duels, hunts, and court scenes often focus on one or two knights at a time. With 6 players, the GM streamlines tournaments and large battles to keep everyone involved. Two-player games excel when played as a sworn pair, such as siblings or companions, with strong personal arcs. Your GM will craft scenes so each character has distinct moments to act and earn Glory.

What can be accomplished in a single session, and what do campaigns contribute?

A single session typically involves a focused quest, a high-stakes hunt, a rescue, or a tournament with a feast and courtly encounters surrounding it. For campaigns, the calendar progresses between adventures, and the Winter Phase allows you to manage your manor, forge alliances, marry, and raise heirs. Over time, you may pass the mantle to the next generation. Whether you prefer courtly drama, battlefield action, or a combination of both, you can select a GM whose style aligns with your preferences: GM playstyles.

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Genres you can play in Pendragon

  • Arthurian

    Knights, courtly romance, and fateful quests at Camelot, where honour matters and destiny strikes. Think The Once and Future King: vows…

    View genre: Arthurian
  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Epic

    Grand tales of world-altering stakes and legendary heroes, from the initial spark to the ultimate showdown. Imagine the scale of The Lord…

    View genre: Epic
  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and difficult choices propel the narrative, much…

    View genre: Low Magic
  • Medieval

    Knights, castles, guild halls, and the burden of oaths. Feudal politics, harsh winters, and hard-earned honour, much like Game of Thrones…

    View genre: Medieval
  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning shaped by loss. Picture Romeo and…

    View genre: Tragic

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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