Starfinder

Starfinder TTRPG · SFRPG

Starfinder

Starfinder is Paizo’s high-energy blend of space opera and fantasy, where laser rifles, psychic powers, and starships coexist. You might hack a corporate vault on a ringworld, negotiate with crystalline diplomats, and then blast off to pursue a distress signal through the Drift. The tone is heroic and pulpy, with plenty of room for wonder and the bizarre. It’s ideal if you’re looking for vibrant aliens, high stakes, and a close-knit crew story.

With a professional Game Master, you receive clear guidance, dynamic pacing, and engaging set pieces, from boarding actions to intense starship duels. New players pick up the game quickly, while veterans enjoy intricate builds and tactical options. Perfect for birthdays, game nights, or team offsites. Play in person or online. Ready to connect with your GM and schedule a session? Browse Game Masters who run Starfinder.

How to play Starfinder

Starfinder uses a d20 at its core. On your turn, you state what you attempt to do, whether it’s firing a plasma carbine, picking a lock, or casting a spell. Roll a d20, add the bonuses from your character sheet, and aim to meet or exceed a target number. The higher your roll, the more powerful the effect, and the GM narrates the outcome. Starship scenes assign the crew to bridge roles such as pilot, gunner, captain, and engineer, ensuring everyone has an important role to play.

You should bring a character idea, a willingness to collaborate, and if playing online, a microphone and a stable internet connection. Dice are helpful; any polyhedral set will do, but digital dice are also acceptable. A professional Game Master can provide pregenerated characters if you wish, teach the rules, prepare maps and handouts, and manage NPCs and adversaries. For online play, they set up a virtual tabletop and shared sheets. See options in online play platforms.

In a one-shot, you dive straight into a clear mission, with streamlined rules, quick character selections or pregens, and a ready starship. It plays out like a concise episode with a strong conclusion. In a campaign, your crew develops, your ship upgrades, and plots unfold. You explore systems, earn credits and reputation, and confront rivals that adapt. The GM integrates your backstories and goals into the sectors you choose to explore.

Smiling Game Master holds a fantasy miniature while reading from the Dungeon Master's Guide.
Smiling Game Master holds a fantasy miniature while reading from the Dungeon Master's Guide.

Frequently Asked Questions

Do I need any experience with Starfinder or Pathfinder?

No. You can start fresh. Starfinder uses a straightforward d20 system. You state your actions, roll the dice, and the GM interprets the results. A professional Game Master guides you as you play, explains starship roles, and keeps the scenes flowing. They can provide pre-generated characters and a ready ship if you wish. If you're familiar with D&D or other d20 games, the pace will feel familiar, but it's not necessary at all.

Which edition do you run, 1st or the new 2nd?

Both. First Edition (2017) is available now and provides extensive options with a classic feel. Second Edition will be released in 2025 with updated rules and quicker onboarding. Our Game Masters can recommend what suits your group’s style and schedule. Many groups choose 1e for more complex builds, or 2e for a more straightforward start. Ready to compare options and set a date? Browse Game Masters who run Starfinder.

How does starship combat function for the group?

Everyone has a role on the bridge. Players can take on positions such as pilot, gunner, captain, engineer, or science officer. Each round has distinct phases for maneuvers, scans, repairs, and firing. Piloting checks dictate the flow, gunnery rolls determine salvos, and subsystem damage is important. Both your character’s skills and the ship’s configuration play a crucial role. A skilled Game Master ensures turns are quick and stakes are clear, creating a cinematic experience, whether online or in person.

How does it compare in terms of crunchiness to D&D 5E?

Expect more tactical detail than 5E, especially in 1e. Gear upgrades, conditions, and positioning matter. Character options can stack in interesting ways. Starfinder 2e aims to maintain that depth while making it easier to get started and reducing edge-case rules. Your GM can adjust complexity with pregens, simplified gear, or optional subsystems turned off for a one-shot, or ramp it up for a long campaign. Either way, choices in and out of combat remain significant.

What species and character roles are available to us?

There are many options. Humans, androids, ysoki, vesk, lashunta, shirren, and more are popular choices. You could be a stealthy operative, a soldier armed with heavy weapons, a mystic healer, a technomancer who combines code and magic, a mechanic with a drone, a solarion harnessing stellar power, or a silver-tongued envoy. Share your concept and edition with your GM, and they will assist in crafting a build and a starship role that suits the crew.

Is it appropriate for kids or teens? What about the blasters?

Yes. The science-fantasy tone can be bright and adventurous. A professional Game Master tailors content for age and comfort, using safety tools, non-lethal outcomes, and stakes that prioritise exploration and teamwork over violence. Aliens can be allies, mysteries can be solved with cleverness, and combat pacing remains straightforward. It is suitable for families, birthdays, and school clubs. You can establish lines and veils before play.

Do we need miniatures and a grid, or can we use theatre of the mind?

Starfinder excels with tactical maps for both firefights and starship scenes, making a grid useful. Our Game Masters provide physical maps and tokens for in-person play, or can set up a virtual tabletop with fog of war, ship sheets, and digital dice for online sessions. If you prefer a theatre of the mind approach, the GM can simplify encounters. To explore the online tools they use, check online play platforms.

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Genres you can play in Starfinder

  • Space Opera

    Epic sci-fi melodrama set among the stars, featuring daring pilots, noble rebels, tyrants wielding planet-destroying weapons, and a crew…

    View genre: Space Opera
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

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  • Military

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    View genre: Military
  • Alien

    From careful first contact to invasive terrors, you confront the unknown intelligence beyond Earth. Consider Arrival for the marvel of…

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  • Pulp

    Action-packed excitement, suspenseful pursuits, enigmatic villains, and perilous traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Futuristic

    Explore adventures set in the near to far future, where technology influences every decision, from vibrant megacities to remote deep-space…

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What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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