Tales from the Loop

Tales from the Loop TTRPG · Tales from the Loop Roleplaying Game

Tales from the Loop

Tales from the Loop is a mystery roleplaying game about kids in a suburb shaped by a vast research facility known as the Loop. You juggle school and home life with strange occurrences that no adult wants to confront. Imagine sagging barns, peculiar machines at the edge of town, and the neon hum on winter nights. The atmosphere is warm and curious, with gentle chills. Players appreciate its human stories and retro-futuristic vibe.

A session unfolds like your favourite small-town mystery. You ask questions, bike to key locations, converse with quirky adults, and tinker with unusual technology until the truth reveals itself. It is ideal for beginners, families, birthday groups, and teams looking for a shared puzzle. If you enjoy grounded puzzles and character-driven moments, it sits deep in Mystery.

How to play Tales from the Loop

The rules use pools of six-sided dice. When you attempt something risky, gather a handful based on your kid’s traits, skills, and gear, then roll. Any 6 is a success. More 6s provide additional benefits. If you miss, you can try again by taking a Condition or by getting help from friends. Most turns are straightforward: describe what you do, roll if it is uncertain, then the Game Master reveals the results in the world.

You bring a kid concept, a couple of personal details, and a willingness to ask questions and assist the group. A professional Game Master provides the mystery, maps, NPCs, handouts, and the 80s vibe. One-shots focus on one clear case you can solve in a night. Campaigns develop your home life, recurring NPCs, and larger secrets. It also works seamlessly online; see online play options.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.
Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.

Frequently Asked Questions

Do we need to know any rules to get started?

No. A professional Game Master guides you as you play. The system is straightforward: when something is uncertain, you roll a handful of six-sided dice based on your child’s strengths and equipment. One 6 means you succeed, and additional 6s provide bonuses. If you fail, the story continues, often with a twist or a choice. You only need a character concept, like bookworm or skater, and a sense of curiosity. Everything else is explained at the table.

How many players can participate and what is the duration of the game?

Tales from the Loop is best enjoyed with 3 to 5 players, but it can also accommodate 2 for a quieter, more intimate mystery. A typical session lasts 2 to 3 hours. New groups can create characters in about 15 minutes before diving into the case. One-shots are perfect for a single evening. For campaigns, that same session length allows you to balance school, family scenes, and the developing mystery without feeling rushed.

Is it truly suitable for kids? What age groups are appropriate?

Yes. The tone is gentle and curious, filled with wonder, school drama, and light scares rather than graphic content. Adventures focus on solving problems, conversing with quirky adults, and experimenting with unusual technology. Many families enjoy playing comfortably with kids aged 10 and up, and a Game Master can adjust the tension to fit your group. Parents are welcome at the table. If you wish to avoid specific topics, please mention it upfront, and the GM will navigate around them.

How is Tales from the Loop different from D&D?

It focuses on investigation and daily life, rather than dungeon battles. You play as kids with bikes and flashlights, so communication, stealth, and tinkering are more important than combat. There are no classes or spell lists, and battle maps are unnecessary. Danger is managed through narrative setbacks instead of hit points. Most scenes revolve around clues, choices, and relationships. If you want to compare it with other systems in terms of feel, check out more game options.

What types of characters do we play, and how is danger managed?

You play kids from the 80s-that-never-was, like a Bookworm, Jock, Troublemaker, or Weirdo, each with simple abilities and personal issues at home or school. Kids do not die in this game. When things go wrong, you mark Conditions such as Scared, Exhausted, or Injured, which make later rolls harder until you receive support or find a quiet moment to recover. Stakes feel real without being grim, so tension arises from time pressure, getting grounded, or strained friendships.

Where are the mysteries located, and can we use our town?

The published settings feature Sweden’s Mälaren Islands and Boulder City, Nevada, both influenced by a large research facility known as the Loop. A professional Game Master can run either setting or adapt the mystery to your hometown, allowing your group to recognize local landmarks, slang, and unique quirks. Whether urban or rural, both settings work well. The retro-future technology and the Loop’s experiments serve as the backdrop, while the streets, shops, and school halls become familiar to you.

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Genres you can play in Tales from the Loop

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Cozy

    Heartwarming, low-pressure tales about tea, neighbours, and simple pleasures. Imagine Stardew Valley with friends, where gentle challenges…

    View genre: Cozy
  • Conspiracy

    Uncover layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Spooky

    Candlelight, creaking stairs, and a shadow that shifts when you look away. Imagine Goosebumps, filled with quick thrills, playful…

    View genre: Spooky
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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