Teenagers from Outer Space

TFOS · Teenagers from Outer Space TTRPG · Teenagers from Outer Space Roleplaying Game

Teenagers from Outer Space

Play a sitcom-length anime at the table. You are teens, either human or from outer space. Classes, clubs, and crushes collide as wild gadgets turn small problems into big scenes. Sessions feel quick, packed with jokes, cutaway gags, and heart. A professional Game Master maintains the pace, sets up punchlines, and ensures everyone shines.

Great for first-time players and mixed groups. Kid-friendly by default, and easy to adjust to PG-13 for older teens and adults. Suitable for 2 to 6 players and lasts 2 to 3 hours. Ideal for birthdays, convention one-shots, and company team-building fun. Choose to play in person or online. Browse our Game Masters to find someone who matches your sense of humour.

How to play Teenagers from Outer Space

On your turn, describe what you attempt. If the outcome is uncertain, roll six-sided dice and add a relevant number from your sheet. The Game Master sets a target or rolls for the opposition. If you beat it, you achieve your goal, with room for flair. If you miss, the scene shifts towards comedy rather than harm. Turns are quick, table talk is encouraged, and teamwork turns disasters into bigger laughs.

Players bring a teenage concept, a few standout talents or quirks, and a willingness to improvise. The Game Master introduces the school, clubs, rivals, and a mix of complications that bounce around the session. A one-shot is like a single TV episode with a clear problem and a punchy ending. A campaign develops running gags, relationships, and school events over time. It works smoothly online with voice, video, and shared boards. See options in online play platforms.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.

Frequently Asked Questions

Do we need to know anime or Teenagers from Outer Space to play?

You don’t need to watch anime or read the book. Your Game Master will explain the rules in just a few minutes and create a light, school-life sci-fi atmosphere. If you’re familiar with shows like Ranma 1/2 or classic Saturday cartoons, you’ll pick up on the vibe, but it’s not necessary. Bring a teenage character idea, whether human or alien, along with a couple of quirks you enjoy playing. The rest will develop at the table.

How is TFOS different from D&D?

TFOS is quick and humorous, with minimal tactical complexity. Scenes focus on clubs, classes, rivalries, and gadgets that add to the chaos of life. You roll a few six-sided dice to keep the story flowing. There is less treasure, no lengthy dungeon explorations, and no grid-based combat by default. Missed rolls typically lead to amusing complications rather than permanent harm. Imagine sitcom pacing where character decisions and timing deliver the laughs, then the plot moves ahead.

Which edition will we be using at the table?

Our Game Masters typically prefer the 3rd Edition for a smoother experience and clearer guidance. If you have a fondness for 1e or 2e, let us know when you book. Many can run those editions as well, or mix in your favourite elements. Character sheets and quick rules summaries are provided. To compare GM preferences before making your decision, browse our Game Masters and check their notes.

Can it run well with two players or six?

TFOS scales well. With two players, it feels like a buddy comedy or a rival duo interacting with a vibrant school cast. With three to four, you get a tight ensemble. With five or six, it transforms into a lively club with fast-paced scenes and tag-team antics. A professional Game Master ensures the spotlight rotates and streamlines rules overhead so everyone remains engaged.

Do we need miniatures, maps, or special dice?

You don’t need miniatures or a battle map. TFOS is best played as a theatre of the mind, with occasional doodles or a simple whiteboard for locations and school antics. Bring regular six-sided dice. If you’re playing online, your Game Master can provide a dice roller and a shared board for notes and quick sketches. Props are welcome but optional.

Is it appropriate for children and mixed-age groups?

TFOS aims for light-hearted, cartoonish mischief. Pranks, crushes, and gadget blunders take centre stage, while any harm remains offscreen. A professional Game Master assesses comfort levels, avoids heavy topics, and keeps romance light unless the group requests more. For older teens and adults, the tone can shift to PG-13 with sharper jokes and more significant dilemmas. You can also choose a vibe you prefer on GM playstyles.

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Genres you can play in Teenagers from Outer Space

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and advance in narratives that resonate…

    View genre: Anime
  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Comedy

    Lighthearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Whimsical

    A whimsical fantasy where logic takes tea breaks and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

    View genre: Whimsical
  • Academy

    Campus drama and late-night escapades, teachers who challenge you and rivals who motivate you. Make friends, join clubs, study for exams…

    View genre: Academy
  • Alien

    From careful first contact to invasive terrors, you confront the unknown intelligence beyond Earth. Consider Arrival for the marvel of…

    View genre: Alien

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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