Ten Candles

10 Candles · Ten Candles TTRPG

Ten Candles

Ten Candles is a tabletop story of inevitable loss, told in the glow of real candles. You play ordinary people in a world consumed by darkness. Together, you shape their final hours, testing small hopes against what hunts in the night. The ending is certain. Everyone will fall. What you choose is how they face it and what they leave behind. A session feels quiet and cinematic, with hushed table talk, mounting dread, and surprising tenderness amidst the scares.

It is a great fit for horror fans and drama lovers, for Halloween gatherings, retreats, or an intense team evening. Beginners are welcome, and veterans will find rich character work. Adults only, due to mature themes. A professional Game Master manages tone, safety, and pacing so you can focus on choices and character. Meet our Game Masters and set up a night you will remember.

How to play Ten Candles

Play uses a pool of six-sided dice and candlelight. The Game Master sets the scene and asks what you do. When the outcome is uncertain, you roll a handful of dice equal to the number of candles still burning. Rolling at least one 6 means you succeed and describe how. If not, the Game Master explains what goes wrong, and the story shifts toward the next scene as the darkness closes in.

Between scenes, a candle is extinguished and new truths about the world are spoken aloud. The dice pool shrinks as hope fades. You bring a grounded character idea, a quiet space, and comfort with tense horror. The Game Master provides the candles, dice, scenario prompts, and safety tools, ensuring everyone remains steady while you make difficult choices.

Ten Candles is designed for a single 2 to 3 hour session. There is no long campaign, although your Game Master can run an anthology of linked one-shots with new characters. Online play is also possible, using virtual candles and shared audio. See our online play platforms for options.

Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.

Frequently Asked Questions

Do we need to know the rules in advance?

No preparation required. A professional Game Master teaches the rules in minutes and helps you create a grounded character at the table. When outcomes are uncertain, you roll six-sided dice, using more dice as more candles are lit, making the process easy to follow. The emphasis is on choices, atmosphere, and describing what happens. If you have never played a roleplaying game, that's perfectly fine. The Game Master explains safety tools, supports shy players, and keeps the group engaged so you can immerse yourself in the story.

How many players are there and how long does a session last?

Ten Candles works best with 3 to 6 players and runs for about 2 to 3 hours, including a short break. Four or five is an ideal number for table time. Your Game Master will pace scenes so the last candle falls close to your target end time. If you have a larger group, consider two parallel tables or back-to-back sessions. A quiet space with low lighting is beneficial. The Game Master will bring the materials and will set up quickly, then clean up with care.

How frightening does it become, and is it suitable for children?

It is adult horror featuring themes of fear, loss, and tough choices. There are no graphic details unless your group requests them, and jump scares are not necessary. Content boundaries are established together before play, and the Game Master checks in throughout the session. They can create a moody and somber atmosphere or a sharper and more intense experience, depending on your preferences. To find a style that suits you, you can explore different GM playstyles and choose someone whose tone aligns with your group.

What happens if my venue prohibits real candles?

Open flames contribute to the atmosphere, but your event takes priority. If the venue prohibits candles, your Game Master can use LED candles or a shared on-screen candle tracker, along with soft lighting and sound cues for scene transitions. If real candles are permitted, they will be placed in small, stable holders on non-flammable surfaces and managed safely. Regardless, the encroaching darkness and diminishing dice pool still evoke the arc the game is famous for.

How does Ten Candles differ from D&D?

Ten Candles is not about winning or leveling up. It is a single-session story about ordinary people confronting the end. There is no tactical grid, character builds, or loot. The rules are straightforward, using a simple dice pool that diminishes as the lights go out. Conflict is resolved within the narrative, not through lengthy combats. If you enjoy the roleplaying aspects of D&D, this game emphasizes that side and provides everyone with an opportunity to guide the story.

Can we play online and still maintain the atmosphere?

Yes. Your Game Master uses virtual candles, shared audio, and video to maintain the hush and rhythm. They will suggest camera and lighting setups that keep faces visible while the room grows darker, and will manage timers and scene framing so you still feel the closing-in tension. You can read more about our supported tools on online play platforms. Online play is a great option for remote groups or offices with policies against open flames.

If everyone dies, what makes it enjoyable to play?

Understanding the conclusion allows you to focus on the journey. The tension arises from how your characters decide to utilise their limited time, what they strive to safeguard, and the truths they uncover. Every small victory counts. Instances of bravery or connection resonate deeply. Players often discover it to be unexpectedly heartfelt, even amidst the looming dread. The reward is a complete story crafted together, shared in a single evening, that you will discuss afterwards.

Booking Form


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Genres you can play in Ten Candles

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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