The Quiet Year

Quiet Year · The Quiet Year TTRPG

The Quiet Year

The Quiet Year is a tabletop story game about a community rebuilding after a collapse. Together, you create a shared map, define landmarks, and observe the changing seasons. Each scene poses human questions about scarcity, trust, and hope, crafting a town that feels authentic. Players appreciate its calm rhythm, the bittersweet conclusion, and how every choice leaves a mark on the page. If you enjoy grounded Post-Apocalyptic stories that focus on people rather than combat, this will resonate.

A session feels reflective and interactive. You converse, sketch, and uncover surprises, with a sense of quiet tension rather than conflict. A professional Game Master serves as a facilitator, teaching the structure, maintaining the pace, and ensuring every voice is heard. It is welcoming to newcomers, ideal for diverse groups, writers, and teams who prefer collaboration over strict rules. Perfect for one-shots at gatherings or retreats, whether in person on butcher paper or online with a shared whiteboard. 2 to 4 players, 2 to 4 hours.

How to play The Quiet Year

The Quiet Year uses a standard deck of cards, not dice. Each turn, a player draws a card that represents a week and reads a prompt. You add to the map, start or advance projects, hold brief discussions, or discover something new. As the weeks progress, tokens and notes track resources, tensions, and ongoing work. The year concludes when a specific card appears, making decisions significant and time crucial.

Players bring curiosity, questions, and a willingness to sketch simple shapes. You don’t need to be an artist. Our Game Masters provide the deck, large paper or a shared online board (see online options), markers, and tokens, explain the phases, manage timing, and keep everyone engaged with the game’s conversation tools. They also establish tone and safety so the table feels supported, whether you prefer hopeful rebuilding, political debate, or grittier stakes.

It works well as a single sitting, typically lasting 2 to 4 hours. For longer bookings, your facilitator can extend the year over two sessions or host a short series of standalone communities set in the same region. Each session is self-contained, allowing participants to drop in without feeling lost, while returning groups enjoy seeing themes resonate across maps.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.

Frequently Asked Questions

Do we need to know the rules or be skilled at drawing?

No rulebook study is required. A professional Game Master will teach the flow in minutes and ensure turns are clear and fair. You will make simple marks and symbols on a shared map. Stick figures and boxes work perfectly. There are no character sheets, stats, or dice involved. Each card provides a prompt, after which you add to the map, start a project, or engage in a brief discussion. The emphasis is on ideas and conversation, not artistic skills. Curiosity is the only requirement.

How is The Quiet Year different from D&D?

You are building a community together, rather than managing individual heroes. There is no combat system or tactical grid. The deck establishes the pace of weeks and seasons, and the map expands as you play. Decisions are made through short discussions at the table and projects on the map, rather than through skill checks. Our Game Master guides the experience and maintains the tone, but the group determines the actions of the community. It feels introspective and cooperative, with a gentle tension instead of battles and treasure hunts.

What materials do we need, and how do you facilitate it online?

In person, our Game Master brings a standard deck of cards, large paper, markers, and tokens for projects and notes. Online, you will use a shared whiteboard for drawing, digital tokens, and a virtual card deck. No special software is required beyond a voice or video call and a browser. The facilitator manages the setup and teaches quick drawing conventions to ensure the map remains clear. If you prefer online tools, see options here: online play platforms.

What group size is ideal and how long does a session last?

It is designed for 2 to 4 players. The ideal number is often 3 or 4, allowing ideas to flow without anyone waiting too long. Most sessions wrap up in about 2 to 4 hours, depending on how much discussion you prefer. For a longer booking, our Game Master can divide the year across two sessions. Each session is self-contained, so a guest can join without prior preparation. The deck determines when the year ends, ensuring a natural pacing.

Is it suitable for kids? What age groups are best for this?

Yes, with the right tone. The themes revolve around scarcity, choices, and collaboration after hardship. There is no gore or tactical violence in the rules. With guidance, ages 10 and up typically do well, and teens often excel. Our Game Master assesses comfort levels and establishes boundaries before play, then tailors prompts to suit your group. You can maintain a hopeful and constructive atmosphere, or explore more challenging questions with care. Families and classrooms often appreciate its gentle pace.

Can we replay it or use it as a mini-series?

Absolutely. New maps, different starting assumptions, and shuffled cards lead to fresh outcomes every time. You can shift the vibe, from cozy rebuilding to more complex politics, and see entirely new landmarks and projects emerge. For a short series, your facilitator can run several standalone communities set in related locations. You will notice echoes and contrasts without requiring strict continuity. It is satisfying as a one-off, and just as rewarding to revisit with a new perspective.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Critical fail, try again!

Please try again or email info@storyforgerscanada.com

Genres you can play in The Quiet Year

  • Survival

    Chilly nights, depleted supplies, and tough decisions. Survival stories challenge your determination and collaboration as you manage…

    View genre: Survival
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning shaped by loss. Picture Romeo and…

    View genre: Tragic
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

Similar game systems

  • Vagabond

    • Survival +6
    • 2 – 5 players
    • Simple rules

    Vagabond is a light survival RPG focused on tough journeys, limited resources, and subtle victories. Imagine The Oregon Trail, but you choose the risks and craft the narrative together. Navigate through desolate roads or dense forests, encounter cautious locals, and discover how far your determination and collaboration can lead you.

    View system: Vagabond
  • Ten Candles

    • Tragic +7
    • 3 – 6 players
    • Simple rules

    Ten Candles is a one-shot, tragic horror story set in a room illuminated by candles. With each scene, another light extinguishes and the darkness encroaches. Imagine The Mist, but everyone is aware it concludes poorly, and that awareness is what makes the experience captivating.

    View system: Ten Candles
  • Numenera

    • Exploration +7
    • 2 – 6 players
    • Simple rules

    Numenera is a science fantasy game set in the Ninth World, a distant future Earth filled with miraculous relics. Explore ancient ruins, encounter bizarre cultures, and transform lost technology into marvels. If you were captivated by the ancient mysteries of Horizon Zero Dawn, this game will satisfy that same curiosity.

    View system: Numenera
  • Stonetop

    • Rural +7
    • 2 – 5 players
    • Moderate rules

    Stonetop is a village-first fantasy where you safeguard your home, explore the wilderness, and enhance your surroundings, season by season. If The Hobbit’s affection for the Shire resonates with you, a professional Game Master will lead your group through heartwarming moments, tough decisions, and new frontier discoveries.

    View system: Stonetop
  • Death in Space

    • Survival +6
    • 2 – 6 players
    • Simple rules

    Scrap, patch, and hope your ship holds together as you scavenge the void after a cosmic cataclysm. Death in Space is a rules-light sci-fi game focused on survival, tough choices, and strange signals, featuring tense scenes reminiscent of Alien. Ideal for gritty one-shots or a dark, ongoing salvage crew narrative.

    View system: Death in Space
  • Forbidden Lands

    • Survival +6
    • 2 – 5 players
    • Moderate rules

    Explore a cursed wilderness in an open-world survival fantasy, charting it hex by hex and scavenging to survive another day. Imagine Skyrim with tougher decisions and less magic. A professional Game Master transforms ruins, rivals, and hunger into hard-earned treasures and stories you'll proudly share.

    View system: Forbidden Lands
  • Cairn

    • Exploration +6
    • 2 – 6 players
    • Simple rules

    Explore haunted forests and crumbling ruins with Cairn, a rules-light fantasy RPG that emphasizes careful choices and hard-won treasure. It is easy to learn, gritty in play, and centres on discovery and survival. Imagine the grounded, monster-infested paths of The Witcher, but without the flashy magic.

    View system: Cairn
  • Legend of the Five Rings

    • Political Intrigue +7
    • 2 – 6 players
    • Moderate rules

    Samurai drama set in a realm of honour, duty, and perilous court politics. Legend of the Five Rings immerses you in Rokugan, where steel and words hold equal significance, and spirits observe. Imagine Seven Samurai infused with intrigue and magic, led by a skilled Game Master.

    View system: Legend of the Five Rings
  • Alice Is Missing

    • Mystery +6
    • 3 – 5 players
    • Simple rules

    Search a small town for a missing teenager in a GM-less, silent roleplaying game conveyed entirely through text messages. If you enjoy Veronica Mars, this intimate mystery offers raw emotions, quick gameplay, and a compelling story for 3 to 5 players in 90 to 150 minutes.

    View system: Alice Is Missing
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is on the hunt for passionate and creative Dungeon Masters to join our team.
Are you interested?