
Quiet Year · The Quiet Year TTRPG
The Quiet Year
The Quiet Year is a tabletop story game about a community rebuilding after a collapse. Together, you create a shared map, define landmarks, and observe the changing seasons. Each scene poses human questions about scarcity, trust, and hope, crafting a town that feels authentic. Players appreciate its calm rhythm, the bittersweet conclusion, and how every choice leaves a mark on the page. If you enjoy grounded Post-Apocalyptic stories that focus on people rather than combat, this will resonate.
A session feels reflective and interactive. You converse, sketch, and uncover surprises, with a sense of quiet tension rather than conflict. A professional Game Master serves as a facilitator, teaching the structure, maintaining the pace, and ensuring every voice is heard. It is welcoming to newcomers, ideal for diverse groups, writers, and teams who prefer collaboration over strict rules. Perfect for one-shots at gatherings or retreats, whether in person on butcher paper or online with a shared whiteboard. 2 to 4 players, 2 to 4 hours.
How to play The Quiet Year
The Quiet Year uses a standard deck of cards, not dice. Each turn, a player draws a card that represents a week and reads a prompt. You add to the map, start or advance projects, hold brief discussions, or discover something new. As the weeks progress, tokens and notes track resources, tensions, and ongoing work. The year concludes when a specific card appears, making decisions significant and time crucial.
Players bring curiosity, questions, and a willingness to sketch simple shapes. You don’t need to be an artist. Our Game Masters provide the deck, large paper or a shared online board (see online options), markers, and tokens, explain the phases, manage timing, and keep everyone engaged with the game’s conversation tools. They also establish tone and safety so the table feels supported, whether you prefer hopeful rebuilding, political debate, or grittier stakes.
It works well as a single sitting, typically lasting 2 to 4 hours. For longer bookings, your facilitator can extend the year over two sessions or host a short series of standalone communities set in the same region. Each session is self-contained, allowing participants to drop in without feeling lost, while returning groups enjoy seeing themes resonate across maps.




Frequently Asked Questions
Do we need to know the rules or be skilled at drawing?
No rulebook study is required. A professional Game Master will teach the flow in minutes and ensure turns are clear and fair. You will make simple marks and symbols on a shared map. Stick figures and boxes work perfectly. There are no character sheets, stats, or dice involved. Each card provides a prompt, after which you add to the map, start a project, or engage in a brief discussion. The emphasis is on ideas and conversation, not artistic skills. Curiosity is the only requirement.
How is The Quiet Year different from D&D?
You are building a community together, rather than managing individual heroes. There is no combat system or tactical grid. The deck establishes the pace of weeks and seasons, and the map expands as you play. Decisions are made through short discussions at the table and projects on the map, rather than through skill checks. Our Game Master guides the experience and maintains the tone, but the group determines the actions of the community. It feels introspective and cooperative, with a gentle tension instead of battles and treasure hunts.
What materials do we need, and how do you facilitate it online?
In person, our Game Master brings a standard deck of cards, large paper, markers, and tokens for projects and notes. Online, you will use a shared whiteboard for drawing, digital tokens, and a virtual card deck. No special software is required beyond a voice or video call and a browser. The facilitator manages the setup and teaches quick drawing conventions to ensure the map remains clear. If you prefer online tools, see options here: online play platforms.
What group size is ideal and how long does a session last?
It is designed for 2 to 4 players. The ideal number is often 3 or 4, allowing ideas to flow without anyone waiting too long. Most sessions wrap up in about 2 to 4 hours, depending on how much discussion you prefer. For a longer booking, our Game Master can divide the year across two sessions. Each session is self-contained, so a guest can join without prior preparation. The deck determines when the year ends, ensuring a natural pacing.
Is it suitable for kids? What age groups are best for this?
Yes, with the right tone. The themes revolve around scarcity, choices, and collaboration after hardship. There is no gore or tactical violence in the rules. With guidance, ages 10 and up typically do well, and teens often excel. Our Game Master assesses comfort levels and establishes boundaries before play, then tailors prompts to suit your group. You can maintain a hopeful and constructive atmosphere, or explore more challenging questions with care. Families and classrooms often appreciate its gentle pace.
Can we replay it or use it as a mini-series?
Absolutely. New maps, different starting assumptions, and shuffled cards lead to fresh outcomes every time. You can shift the vibe, from cozy rebuilding to more complex politics, and see entirely new landmarks and projects emerge. For a short series, your facilitator can run several standalone communities set in related locations. You will notice echoes and contrasts without requiring strict continuity. It is satisfying as a one-off, and just as rewarding to revisit with a new perspective.
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