
Triangle Agency TTRPG · Triangle Agency TTRPG
Triangle Agency
Triangle Agency places you on the payroll of a paranormal corporation that treats reality-bending events like ticket numbers. You investigate, contain, and occasionally negotiate with the impossible, while forms, memos, and policies all shape the narrative. People appreciate how it blends sharp mystery solving with surreal office satire and a thread of psychological horror, creating memorable choices and consequences.
A session feels like a brisk briefing, tense fieldwork, and a debrief where the paperwork might be scarier than the monster. It suits newcomers who want clear goals and veterans who enjoy inventive problem solving. Ideal for adults, small groups, or team events that appreciate clever puzzles and quirky humour. Ready to play with a professional Game Master?
How to play Triangle Agency
Play unfolds in scenes. The Game Master sets the stage, establishes the stakes, and asks what you do next. You describe your approach, utilise abilities or gear, and roll dice to determine how effectively you execute your plan. Outcomes often come with choices, trade-offs, or repercussions that affect the case and the company’s policies. Paranormal powers can be beneficial, but they also introduce complications that may escalate the anomaly or attract corporate scrutiny.
You bring a character who balances training, a few daring tricks, and a healthy respect for HR. The Game Master provides the briefing, NPCs, forms or prompts that reinforce the bureaucracy, and safety tools for adult themes. In a one-shot, you tackle a single anomaly for a swift resolution. In a campaign, you pursue interconnected cases, promotions, and lasting consequences for your team and the city. Inquire about online play options or in-person props like handouts and "real" paperwork.




Frequently Asked Questions
Do I need to know the rules before we start playing?
There’s no need to read the book. A professional Game Master will cover the basics during the opening briefing. You will learn how to declare actions, roll dice, interpret outcomes, and manage risks associated with paranormal abilities and corporate policy. Most groups feel comfortable after the first scene. If you prefer a head start, your GM can provide pre-generated agents and quick rules references. The emphasis is on making smart choices and understanding consequences, rather than memorizing mechanics.
How frightening is Triangle Agency? Can you adjust the tone?
Triangle Agency is designed for adults. Anticipate tension, eerie imagery, and satirical workplace pressure. Your group establishes boundaries before play, and the GM employs standard consent and safety tools. The tone is adaptable, ranging from dry dark comedy to slow-burn psychological horror. Let the GM know where you want that dial set. You can also select someone whose style aligns with the vibe you desire. Explore playstyle profiles here: GM playstyles.
How does this differ from D&D or Pathfinder?
This isn't heroic fantasy. You take on the role of modern investigators who must balance field decisions with company regulations and oversight. Progress is achieved through investigation, containment, and negotiation, rather than through dungeon crawls or treasure hunting. While combat is an option, it comes at a high cost, making many encounters feel like intricate puzzles under time constraints. Advancement involves promotions, clearances, and new complications instead of magical items. If you enjoy solving mysteries, navigating risky trade-offs, and appreciating gallows humour, this system offers a better blend than D&D or Pathfinder.
What characters will we be playing, and how quickly can we create them?
You are corporate agents with specific training, a role on the team, equipment, and a few risky tricks that flirt with the paranormal. Character creation is quick and guided at the table. For one-shots, you can use pre-generated sheets or create characters in about 10 to 15 minutes. For a campaign, you will develop promotions, personal goals, and lasting consequences from cases. Records such as commendations and write-ups are important and can influence future operations.
What does a session actually entail?
A typical game begins with a case file that outlines objectives, constraints, and risks. On site, you survey locations, interview people, test theories, and devise creative containment plans. The dice determine how smoothly things unfold and what costs or consequences arise. You conclude with reporting and decisions that impact reputation, budget, and the next case. The GM facilitates the flow while allowing you to plan, improvise, and experience the unique dynamics between field agents and compliance.
What group size and session length are most effective?
Triangle Agency works best with 3 or 4 players, and accommodates 2 to 5. Sessions typically last 3 to 4 hours, providing ample time to investigate, confront the anomaly, and debrief without feeling rushed. With five players, the GM may need to streamline scenes to ensure everyone gets balanced spotlight time. Duos are also effective, often tackling tighter, spookier cases. One-shots are designed to fit within a single session, while campaigns follow interconnected cases over multiple evenings.
Can we play online with the unusual forms and handouts?
Yes. It works well over video. A shared tabletop or document manages sheets, dice, clocks, and handouts. Briefings, memos, and forms are easily shared as PDFs or fillable files, and the GM will take care of distribution. If you prefer in-person props, the GM can also bring printed case files and tags. To see common online tools supported by our Game Masters, check online play options.
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