Triangle Agency

Triangle Agency TTRPG · Triangle Agency TTRPG

Triangle Agency

Triangle Agency places you on the payroll of a paranormal corporation that treats reality-bending events like ticket numbers. You investigate, contain, and occasionally negotiate with the impossible, while forms, memos, and policies all shape the narrative. People appreciate how it blends sharp mystery solving with surreal office satire and a thread of psychological horror, creating memorable choices and consequences.

A session feels like a brisk briefing, tense fieldwork, and a debrief where the paperwork might be scarier than the monster. It suits newcomers who want clear goals and veterans who enjoy inventive problem solving. Ideal for adults, small groups, or team events that appreciate clever puzzles and quirky humour. Ready to play with a professional Game Master?

How to play Triangle Agency

Play unfolds in scenes. The Game Master sets the stage, establishes the stakes, and asks what you do next. You describe your approach, utilise abilities or gear, and roll dice to determine how effectively you execute your plan. Outcomes often come with choices, trade-offs, or repercussions that affect the case and the company’s policies. Paranormal powers can be beneficial, but they also introduce complications that may escalate the anomaly or attract corporate scrutiny.

You bring a character who balances training, a few daring tricks, and a healthy respect for HR. The Game Master provides the briefing, NPCs, forms or prompts that reinforce the bureaucracy, and safety tools for adult themes. In a one-shot, you tackle a single anomaly for a swift resolution. In a campaign, you pursue interconnected cases, promotions, and lasting consequences for your team and the city. Inquire about online play options or in-person props like handouts and "real" paperwork.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Tabletop RPG player reacts to the action with hands on his head beside a battle map and miniatures.
Tabletop RPG player reacts to the action with hands on his head beside a battle map and miniatures.

Frequently Asked Questions

Do I need to know the rules before we start playing?

There’s no need to read the book. A professional Game Master will cover the basics during the opening briefing. You will learn how to declare actions, roll dice, interpret outcomes, and manage risks associated with paranormal abilities and corporate policy. Most groups feel comfortable after the first scene. If you prefer a head start, your GM can provide pre-generated agents and quick rules references. The emphasis is on making smart choices and understanding consequences, rather than memorizing mechanics.

How frightening is Triangle Agency? Can you adjust the tone?

Triangle Agency is designed for adults. Anticipate tension, eerie imagery, and satirical workplace pressure. Your group establishes boundaries before play, and the GM employs standard consent and safety tools. The tone is adaptable, ranging from dry dark comedy to slow-burn psychological horror. Let the GM know where you want that dial set. You can also select someone whose style aligns with the vibe you desire. Explore playstyle profiles here: GM playstyles.

How does this differ from D&D or Pathfinder?

This isn't heroic fantasy. You take on the role of modern investigators who must balance field decisions with company regulations and oversight. Progress is achieved through investigation, containment, and negotiation, rather than through dungeon crawls or treasure hunting. While combat is an option, it comes at a high cost, making many encounters feel like intricate puzzles under time constraints. Advancement involves promotions, clearances, and new complications instead of magical items. If you enjoy solving mysteries, navigating risky trade-offs, and appreciating gallows humour, this system offers a better blend than D&D or Pathfinder.

What characters will we be playing, and how quickly can we create them?

You are corporate agents with specific training, a role on the team, equipment, and a few risky tricks that flirt with the paranormal. Character creation is quick and guided at the table. For one-shots, you can use pre-generated sheets or create characters in about 10 to 15 minutes. For a campaign, you will develop promotions, personal goals, and lasting consequences from cases. Records such as commendations and write-ups are important and can influence future operations.

What does a session actually entail?

A typical game begins with a case file that outlines objectives, constraints, and risks. On site, you survey locations, interview people, test theories, and devise creative containment plans. The dice determine how smoothly things unfold and what costs or consequences arise. You conclude with reporting and decisions that impact reputation, budget, and the next case. The GM facilitates the flow while allowing you to plan, improvise, and experience the unique dynamics between field agents and compliance.

What group size and session length are most effective?

Triangle Agency works best with 3 or 4 players, and accommodates 2 to 5. Sessions typically last 3 to 4 hours, providing ample time to investigate, confront the anomaly, and debrief without feeling rushed. With five players, the GM may need to streamline scenes to ensure everyone gets balanced spotlight time. Duos are also effective, often tackling tighter, spookier cases. One-shots are designed to fit within a single session, while campaigns follow interconnected cases over multiple evenings.

Can we play online with the unusual forms and handouts?

Yes. It works well over video. A shared tabletop or document manages sheets, dice, clocks, and handouts. Briefings, memos, and forms are easily shared as PDFs or fillable files, and the GM will take care of distribution. If you prefer in-person props, the GM can also bring printed case files and tags. To see common online tools supported by our Game Masters, check online play options.

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Genres you can play in Triangle Agency

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Conspiracy

    Uncover layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Surreal

    Logic in dreams at the table. Rooms intertwine, clocks bleed, and questions resolve on their own. Imagine Alice in Wonderland, filled with…

    View genre: Surreal
  • Absurd

    Worlds where logic takes a holiday. Anticipate absurd rules, existential humour, and unexpected dread, much like The Hitchhiker’s Guide to…

    View genre: Absurd

What players are saying

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

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