Vaesen

Vaesen, Nordic Horror Roleplaying · Vaesen TTRPG

Vaesen

Vaesen is a Nordic folk horror investigation game. You journey through a mythic 19th century Scandinavia, where old tales are true and every village harbours a secret. People hire you because you can see the vaesen and understand their taboos. Sessions blend careful clue gathering, tense social scenes, and haunting encounters. Players appreciate the atmosphere, the humane stories behind the hauntings, and the thrill of solving a mystery before night falls.

A professional Game Master sets the mood with maps, handouts, and grounded NPCs, then allows your choices to drive the case. It suits beginners who enjoy mysteries and horror without gore, as well as veterans who relish roleplay and deduction. Ideal for one-shot evenings, private groups, birthdays, or team events that reward listening and collaboration. Play in person or online, and meet our Game Masters to find someone whose style aligns with your group.

How to play Vaesen

Most moments are conversations and searches. When the outcome is uncertain, you build a pool of six-sided dice from an attribute and a skill, then roll. A single 6 means success. Extra 6s provide more effect, such as staying quiet or finishing faster. You can push for a reroll if you accept a condition, which makes later tasks more challenging. The table collaborates, follows leads, and decides when to talk, bargain, or set a trap.

You bring a curious investigator with a gift called the Sight, a few talents, and personal goals that shape your choices. A notebook is helpful. A professional Game Master presents a prepared mystery, evocative locations, clues that respond to your questions, and folklore that matters at the table. They track risks, fear, and consequences to ensure the tension remains fair. If you care about tone, browse GM playstyles to find a guide who suits your taste.

In a one-shot, you tackle a complete village mystery in a single evening, often with pregenerated characters, clear stakes, and a climactic bargain or confrontation. In a campaign, you build a casebook across sessions, develop relationships with allies and foes, and improve your Society headquarters between adventures. The mood deepens as seasons change, and earlier choices return to help or haunt you.

Game Master points to miniatures on a battle map while players follow the tabletop RPG encounter.
Game Master points to miniatures on a battle map while players follow the tabletop RPG encounter.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.

Frequently Asked Questions

Do I need to know the rules or Nordic mythology?

No preparation is necessary. A professional Game Master will teach you the rules in just a few minutes. You gather a small pool of six-sided dice and aim for sixes, making it easy to learn. Nordic folklore is woven into the experience. Clues, props, and NPCs reveal local beliefs and taboos as you explore. You learn how to negotiate with vaesen through gameplay. New players thrive, and mystery enthusiasts will feel right at home.

How does Vaesen differ from D&D?

Vaesen is an investigative folk horror game, not a combat-focused adventure. You delve into a haunted community, engage with its residents, research ancient customs, and uncover the creature’s taboos. Conflicts are infrequent and perilous. Solutions typically require negotiations, offerings, or meticulously planned traps. It values observation, inference, and roleplay just as much as strategy. If you appreciate a slower build of tension and social problem-solving, it satisfies a very different craving compared to D&D.

What group size and session length are most effective?

It runs best with 3 to 5 players, and 2 also works for a more intimate experience. A single mystery fits into 3 to 4 hours. With five players, aim for the longer end to ensure everyone has their moments. Shorter sessions are suitable for campaigns, as the investigation continues next time. A professional Game Master will pace clues and spotlight so your group size feels balanced and the climax arrives without feeling rushed.

How frightening or gruesome is a Vaesen session?

The tone is one of dread and wonder, not splatter. You will encounter tragic spirits, stern trolls, and desperate villagers. Tension arises from folklore taboos, isolation, and difficult choices. Graphic gore is not the main focus, but themes may be mature. Your GM adjusts intensity using safety tools and a clear content brief. If you prefer a cozy mystery with a chill, or a darker edge, let us know when booking. Browse GM playstyles to choose a guide whose tone aligns with your preferences.

What do we actually do while playing?

You arrive in a troubled village, follow leads, and test theories. You interview locals, search attics and archives, stake out forest paths, and perform small rituals or offerings. You map the creature’s signs and taboos, then decide whether to negotiate, appease, or confront. Rolls come into play when outcomes are uncertain. The rest involves conversation, planning, and careful choices that shape the conclusion.

Which suits Vaesen better: a one-shot or a campaign?

Both options are effective. As a one-shot, you can handle an entire village case in a single evening using prebuilt characters if you prefer. Clear stakes and a final bargain or confrontation provide closure. In a campaign, you develop a casebook over multiple sessions, deepen relationships, and enhance your Society base between adventures. Previous choices resonate throughout the game. Many of our Game Masters offer ongoing Vaesen campaigns. See all Game Masters to find a suitable long-term match.

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Genres you can play in Vaesen

  • Folklore

    Fireside stories brought to life, featuring village gossip, fey deals, river spirits, and twilight paths, reminiscent of The Witcher…

    View genre: Folklore
  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • by Elliot

    Gothic

    Candlelit corridors, storm-battered manors, secret letters, and forbidden desire. Gothic play intertwines romance, dread, and family…

    View genre: Gothic
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Victorian

    Gaslit streets, strict manners, and factory smoke. Unravel murders, scandals, and séances as detectives, socialites, or rogues. Imagine…

    View genre: Victorian
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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