Warhammer Age of Sigmar: Soulbound

Soulbound · Age of Sigmar TTRPG

Warhammer Age of Sigmar: Soulbound

Soulbound is the official roleplaying game set in Games Workshop’s Age of Sigmar, published by Cubicle 7. You play as champions from across the Mortal Realms whose souls are mystically bound into a single fellowship. From the very first session, you feel powerful and essential, using bold abilities and magic to hold the line against Chaos. It is loved for its grand, cinematic action, meaningful teamwork, and the freedom to fight, explore, and protect bright bastions of hope in a perilous world.

A session feels like a dramatic mission: scouting strange ruins, negotiating with aelf courts, or standing atop city walls as armies surge below. It accommodates 2 to 6 players, catering to both complete beginners and seasoned tacticians. Birthday groups and corporate teams appreciate the clear objectives and cooperative spotlight. A professional Game Master manages the lore and maintains a brisk pace, allowing you to focus on daring choices and unforgettable moments. Meet our Game Masters here: professional Game Masters.

How to play Warhammer Age of Sigmar: Soulbound

You roll pools of six-sided dice based on your traits and skills. The Game Master sets a target number and how many successes you need. Each die that meets or exceeds the number counts as a success, and extra successes enhance damage or special effects. Turns are quick: move, strike, cast, aid an ally, spend resources, react to danger. The system rewards teamwork and bold plans, so discussing tactics at the table is beneficial.

For a one-shot, your Game Master can provide pregenerated heroes and a focused objective that resolves in 3 to 4 hours, such as hunting a monster or saving a Free City district. In a campaign, you develop oaths, allies, and gear across the Realms, facing escalating threats and recurring rivals. You only need some six-sided dice and a character concept. Online play is seamless on common tools; see options here: online play platforms.

Five costumed friends posing together at a lively TTRPG costume party
Five costumed friends posing together at a lively TTRPG costume party
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.

Frequently Asked Questions

Do we need Warhammer or D&D experience to play?

No prior experience is needed. A professional Game Master will teach the basics in minutes and handle the lore so you can focus on choices and teamwork. Soulbound uses pools of six-sided dice, making it feel intuitive: roll, count successes, and describe bold actions. If you prefer, your Game Master can provide pregenerated heroes so you can jump straight into the mission. Players familiar with D&D pick it up quickly, and newcomers do well because the rules support clear goals and cooperative play.

How is Soulbound different from D&D?

You begin as larger-than-life champions, so the tone is heroic from the very first session. Instead of relying on a single d20 roll, you create dice pools and count successes, making teamwork and resource management crucial. Group resources like Soulfire allow the party to execute clutch moments, while increasing Doom heightens tension when situations become perilous. Combat is quick and cinematic, and tactical maps are optional. Still deciding on a system? Compare Soulbound with other options here: see all game systems.

What types of heroes can we play?

You can be a Stormcast Eternal, an aelf from proud warlike cults or shadowy enclaves, a duardin such as a sky merchant or flame-forged warrior, a human from the Cities of Sigmar, or even a nature spirit champion. Your souls are bound into a fellowship, which explains why you fight and grow together. You can create custom characters with guidance, or request pregenerated options that match your group’s vibe, like daring sky pirates, stoic guardians, or clever scouts with potent magic.

What group size and session length are most effective?

Soulbound runs smoothly with 2 to 6 players. A focused one-shot typically takes 3 to 4 hours, allowing time for a set-piece battle and meaningful choices. Two or three players work well since heroes are powerful and encounters can be adjusted to suit your party. For a first session, 3 to 5 players usually keeps the pace brisk. If your group enjoys tactical scenes or social intrigue, planning for the longer end of the range provides moments room to breathe.

Is Soulbound appropriate for children or mixed age groups?

Yes. The setting can be intense, but a professional Game Master can adjust the tone to bright heroism, fade to black on harm, and focus on daring rescues over grim details. Clear goals and teamwork provide younger players with a strong role at the table. Before the game, share any content boundaries and preferred themes. Want a high-adventure romp or a hopeful mystery? Your Game Master will tailor it. For style preferences, you can browse GM playstyles.

Which edition of the rules or books will you use?

Sessions use the current Warhammer Age of Sigmar: Soulbound rules from Cubicle 7, with any official updates applied. You do not need to purchase or read anything beforehand. Your Game Master provides character sheets, reference handouts, and all necessary materials. If your group requests options from popular supplements, the Game Master can include them when suitable and will provide straightforward summaries to keep choices clear. The aim is smooth gameplay, not rules lookup.

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Genres you can play in Warhammer Age of Sigmar: Soulbound

  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Epic

    Grand tales of world-altering stakes and legendary heroes, from the initial spark to the ultimate showdown. Imagine the scale of The Lord…

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  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, chart ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Military

    Close-knit teams in the heat of battle, tough decisions, maps laid out, and the struggle of supply chains. Imagine Band of Brothers, but…

    View genre: Military
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across perilous waters. Swashbuckling adventure reminiscent…

    View genre: Pirate

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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