Academy

Academy

An Academy game feels like the first week on campus stretched into the whole year. You tour dorms, pick electives, and discover secret hallways. Class scenes set goals and spark problems, then afternoons turn into club meetings, scrimmages, or sneaking into the archives. You will juggle friendships, grades, detentions, and the pull of mysteries under the clock tower. Sessions move from light banter to tense tests, with mentors, prefects, and rival teams becoming familiar faces you love to outwit.

At the table, it shines because everyone shares a home base and a calendar. That gives clear choices and steady stakes without needing deep lore. Beginners and families enjoy the gentle structure and the focus on character bonds. Teams and company groups like solving campus challenges together and comparing report cards at the end. Veterans get rich long arcs, rivalries that mature, and high-pressure events like exams, festivals, and tournaments where clever plans and teamwork pay off.

Our Game Masters run school stories in D&D 5e, Kids on Brooms, Masks: A New Generation, Fate, Monster of the Week, and even Call of Cthulhu for ivy-covered horror. Tone is yours to set, from wholesome slice-of-life to messy romance, spooky midnight mysteries, or shonen-style showdowns. You can pick mundane campus, magic academy, or superhero training. Browse the game systems we support, then tell your GM the vibe, power level, and age range you want.

Frequently Asked Questions

What makes an Academy game unique compared to others?

Academy games focus on campus life. Your group resides in the same dorms and follows the same schedule, so scenes emerge from timetables, teachers, and clubs rather than treasure maps. Stakes are personal, such as grades, team standings, and reputation, with rivals and mentors you will encounter frequently. Adventures resemble duels, scrimmages, festivals, field trips, pranks, and midnight investigations. Campaigns progress through terms and significant events, fostering friendships and grudges. It is less about wilderness travel and more about balancing studies, relationships, and rules while sneaking in trouble.

Which systems are best suited for school stories?

Choose the engine that aligns with your school. Magical classes with wands are perfect for Kids on Brooms or a light-touch D&D 5e. Superhero training thrives in Masks. Monster of the Week is ideal for investigative clubs and campus mysteries. Fate accommodates any combination of clubs, aspects, and creative stunts. Call of Cthulhu brings ivy-covered horror and tense exams. Your Game Master will adjust mechanics for house points, exams, and club progress. If you want to explore options, check out the systems we support here: game systems.

Is this suitable for beginners or younger players?

Yes. The routine of classes and clubs provides clear next steps, ensuring new players always know what to do. Your Game Master can keep challenges non-lethal and focus on puzzles, teamwork, and friendly competition. Romance is optional, and topics like bullying or detention are addressed with boundaries you establish together. For younger groups, the GM can simplify rules and use school-friendly mechanics like badges, house points, or goals instead of damage. To find a GM who aligns with your preferred tone, browse GM playstyles.

What occurs in a one-shot Academy session?

In a single session, you begin in a shared moment like orientation, homeroom, or a big game day. Expect a quick class scene to establish stakes, followed by a central challenge such as club tryouts, a haunted library rumour, or a heated scrimmage. There is typically a caper, duel, or investigation on campus that tests your teamwork. You conclude with outcomes like grades, house points, or a trophy, along with brief epilogues that suggest rivalries or secrets to explore if you arrange another visit to campus.

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Game systems for Academy

  • Kids on Brooms

    • Academy +6
    • 2 – 6 players
    • Simple rules

    Kids on Brooms is a light, story-driven RPG about students at a magical school. Unravel mysteries, cast daring spells, and juggle classes alongside friendships and rivalries. Imagine adventures in the style of Harry Potter, customised for your group by a professional Game Master.

    View system: Kids on Brooms
  • Masks: A New Generation

    • Superhero +6
    • 2 – 5 players
    • Simple rules

    Masks is the teen superhero RPG where your powers are immense and your emotions are even more intense. Join forces, confront villains, and discover your identity as the city observes. Imagine the chaotic heart of Spider-Man combined with quick, narrative-driven action.

    View system: Masks: A New Generation
  • Mutants & Masterminds

    • Superhero +7
    • 2 – 6 players
    • Comprehensive rules

    Mutants & Masterminds allows you to create any superhero, from a street vigilante to a cosmic guardian, and then engage in daring rescues, uncover clues, and participate in high-flying battles. Imagine The Avengers, but featuring you, tailored to your style by a professional Game Master.

    View system: Mutants & Masterminds
  • Teenagers from Outer Space

    • Anime +6
    • 2 – 6 players
    • Simple rules

    Teenagers from Outer Space is a light-hearted, anime-inspired comedy RPG centred around high school crushes, alien exchange students, and hilarious misunderstandings. Imagine the antics of Ranma 1/2, but with rayguns and ramen clubs. It's easy for newcomers to pick up and enjoyable for players of all ages.

    View system: Teenagers from Outer Space
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of brave heroes, outsmart traps, negotiate with dragons, and claim treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Play as doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game focused on hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Scheme, seduce, and survive as a coterie while a professional Game Master brings a city filled with dark politics to life.

    View system: Vampire: The Masquerade
  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already sense the grit and flair.

    View system: Cyberpunk

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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