Crime

Crime

Crime stories immerse you in the action. You scout the vault, work with an informant, or sit under glaring lights with a thin folder of evidence. Sessions transition from quiet setup to intense pursuit when the sirens wail. You weigh loyalty against self-interest, decide who to trust, and feel the impact of each choice. Twists unfold, alibis crumble, and a single phone call can change everything.

It resonates at the table because teamwork and social interaction give everyone a role. A planner charts the route, a face navigates past security, a watcher observes patterns, a fixer tidies up. Clear objectives assist newcomers, like stealing an item or solving a case. Families can keep it light-hearted with minimal violence. Company teams enjoy collaborative puzzle-solving and bluffing scenarios. Veterans delve into complex investigations, time pressures, and moral dilemmas.

Our Game Masters facilitate crime across various systems. Blades in the Dark for crew-based heists. GUMSHOE titles for methodical investigations. Fate Core or Savage Worlds for adaptable street action. City of Mist for stylish comic book noir. They can also integrate crime arcs into Dungeons & Dragons-style fantasy. The tone is yours, ranging from hardboiled to procedural to comedic chaos, with content boundaries established upfront. Check out popular options on our game systems page.

Frequently Asked Questions

What distinguishes a Crime game from a straightforward investigation?

Crime play centres on individuals deciding whether to break or uphold the law, along with the consequences that follow. You devise plans, bluff, and respond when situations take a turn. Investigation can be involved, but clues aim towards larger goals like robbing a vault, flipping an informant, or dismantling a crew. Pure investigation games focus on the puzzle of evidence, timelines, and deduction. In Crime, relationships, loyalties, and territory are just as important as proof. Expect more negotiation, cover stories, getaways, and moral dilemmas, unless you request a forensics-heavy procedural.

Which RPG systems are best suited for heists or investigations?

For crew-centered heists, Blades in the Dark excels with teamwork roles, flashbacks, and a heat track that measures attention from rivals and law enforcement. For police or private investigator cases, GUMSHOE engines support clue-first play where smart choices, not lucky rolls, reveal leads. If you want adaptable street action, Fate Core or Savage Worlds manage chases, fights, and social interactions effectively. City of Mist introduces superpowered noir. A professional Game Master will align the rules with your objectives. Explore options on the game systems page: game systems.

Is Crime a suitable choice for beginners or for children?

Yes. Clear objectives and defined roles help new players contribute right away. A professional Game Master keeps preparation light, surfaces clues as you interact, and explains options without slowing down the game. For families or younger players, the tone can be more light-hearted, with minimal or off-screen violence, more sneaking, gadgets, and comic chases. Content boundaries are agreed upon in advance, so there are no unpleasant surprises. If you have a preferred vibe, choose someone whose style aligns with it. See examples on GM playstyles.

What is the experience of a one-shot Crime session like?

A typical one-shot begins with a clear objective, such as stealing an item or solving a case. You choose specialties, gather a few leads, outline a plan, and then execute the operation. Many systems allow you to flash back to earlier preparations to maintain momentum. When complications arise, you can negotiate, sneak around, or take a risk. The finale wraps up the tension you've created and the goal you've pursued, providing a conclusive ending in one session, whether that involves a getaway, an arrest, or a difficult decision.

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Game systems for Crime

  • Fiasco

    • Crime +6
    • 3 – 5 players
    • Simple rules

    Fiasco is a quick, GMless story game about small-time capers that go horribly wrong. Imagine the blend of crime, comedy, and disaster found in Fargo. You and your friends create tangled relationships, set up scenes, and witness ambitious plans unravel into funny, and at times, heartbreaking outcomes.

    View system: Fiasco
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game focused on hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Scheme, seduce, and survive as a coterie while a professional Game Master brings a city filled with dark politics to life.

    View system: Vampire: The Masquerade
  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already sense the grit and flair.

    View system: Cyberpunk
  • Blades in the Dark

    • Heist +7
    • 2 – 5 players
    • Moderate rules

    Execute bold heists as a team of rogues in a haunted industrial city. Blades in the Dark combines high-stakes thefts, harsh repercussions, and crew development, utilising flashbacks and stress to maintain a quick pace. Imagine Dishonored, but you and your friends are the ones orchestrating the action.

    View system: Blades in the Dark
  • Discworld Roleplaying Game

    • Comedy +7
    • 2 – 6 players
    • Comprehensive rules

    Step into Terry Pratchett’s Discworld, where wit and absurdity blend with genuine emotion. Pursue clues alongside the City Watch, exchange quips with wizards, or get entangled with trolls and guilds. A professional Game Master orchestrates clever, comedic escapades and charming mysteries for 2 to 6 players.

    View system: Discworld Roleplaying Game
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • Comprehensive rules

    Neon streets, ruthless megacorps, and awakened magic collide. In Shadowrun, you are professional criminals executing heists, hacking systems, and negotiating with spirits. Imagine Blade Runner with elves and spells, led by a skilled Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Mutants & Masterminds

    • Superhero +7
    • 2 – 6 players
    • Comprehensive rules

    Mutants & Masterminds allows you to create any superhero, from a street vigilante to a cosmic guardian, and then engage in daring rescues, uncover clues, and participate in high-flying battles. Imagine The Avengers, but featuring you, tailored to your style by a professional Game Master.

    View system: Mutants & Masterminds
  • City of Mist

    • Urban Fantasy +7
    • 2 – 5 players
    • Moderate rules

    City of Mist is an urban fantasy noir where your crew investigates crimes while harnessing mythic powers. Imagine American Gods set in rain-soaked back alleys. A professional Game Master crafts mysteries, moral dilemmas, and cinematic action tailored to your group.

    View system: City of Mist
  • Root: The Roleplaying Game

    • Political Intrigue +6
    • 2 – 5 players
    • Moderate rules

    Skulk, scheme, and survive as vagabonds in the Woodland, caught between warring factions. Root: The Roleplaying Game brings the delightful edge of the Root board game to tense intrigue, heists, and diplomacy. Perfect for clever teams and story-driven play.

    View system: Root: The Roleplaying Game

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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