Cyberpunk

Cyberpunk

Cyberpunk immerses you in the glow of a restless city. The rain hits plastic awnings while drones buzz and cameras keep watch. Your crew prowls through alleys and corporate lobbies, slicing ICE, bribing guards, and swapping burned credsticks. One night might involve a quiet infiltration for stolen research. Another could see a street-level scramble with vans, smartguns, and a getaway through traffic. You decide how much chrome to add, what lines you will cross, and which causes are worth risking your body and freedom.

At the table, it shines because missions are clear, teamwork matters, and gadgets feel tangible. Hacking, legwork, social engineering, and action all get their turn, ensuring every player has moments to lead. Beginners appreciate the strong hooks and quick feedback from plans that either succeed or fail. It’s a hit for company team events, as trust, role clarity, and shared risk are built in. Veterans enjoy intricate tactics, resource pressure, and messy dilemmas about power, privacy, and the cost of remaining human.

Our Game Masters run cyberpunk in Cyberpunk RED, Shadowrun, The Sprawl, CY_BORG, or Carbon 2185, and many can adapt to your preferred rules. You can opt for neon noir with hard consequences, or lighter heist action with cinematic stunts. Body horror and street grit can be dialled down for families, or turned up for late-night groups. Prefer faster sessions with fewer rules? Ask for Powered by the Apocalypse or other rules-light play. If you’re unsure which system fits your group, browse popular systems.

Frequently Asked Questions

What sets cyberpunk apart from other sci-fi?

Cyberpunk is rooted in the streets. You navigate megacorporations, surveillance, and the struggle for survival, rather than starship empires. Missions involve heists, data theft, sabotage, and extraction. Technology is powerful yet perilous, featuring cybernetics that provide assistance at a cost. Environments highlight neon-lit cities, cramped living spaces, and systems that monitor your every move. Characters are skilled but flawed, often faced with choices between paying rent, safeguarding friends, and provoking danger. Achievements feel immediate and personal, while failures leave a lasting impact that influences your next choices.

Which systems are suitable for cyberpunk, and how detailed are they?

Our Game Masters most often run Cyberpunk RED for intense firefights and streamlined gear, Shadowrun for extensive options and magic, The Sprawl for narrative heists with quick actions, CY_BORG for rules-light chaos, and Carbon 2185 if you prefer a 5e-style foundation. Share your preference with a professional Game Master, or they can match a system to your group's pace and comfort with detail. If you want to compare rules at a glance, check out the overview of popular systems here: game systems.

Can the tone, violence, and body horror be modified?

Yes. You can choose a moody and grounded approach, or go for something stylish and high-energy. Violence can be portrayed in a cinematic way with cutaways, or it can be gritty with lasting injuries. Cyberware can be described as sleek tools, or as a mix of flesh and chrome with consequences. Language filters are straightforward. For teens or mixed groups, focus on clever planning, social dynamics, and chases rather than gore. A professional Game Master will use safety tools and discuss boundaries upfront. You can also explore GM styles to find a suitable match: GM playstyles.

What occurs in a typical cyberpunk one-shot?

You assemble a crew, secure a job, and hit the streets. Anticipate a brief overview, quick legwork for intel, and a plan that faces resistance. The action phase combines infiltration, hacking, social pressure, and a swift exit. Hacking is kept fast-paced to ensure everyone stays engaged, often using opposed rolls or shared timers instead of lengthy solo turns. Pregenerated characters with distinct specialties help streamline the process. A typical 3 to 4 hour session concludes with a debrief, payout, and consequences that reflect the impact of your choices.

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Game systems for Cyberpunk

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already sense the grit and flair.

    View system: Cyberpunk
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • Comprehensive rules

    Neon streets, ruthless megacorps, and awakened magic collide. In Shadowrun, you are professional criminals executing heists, hacking systems, and negotiating with spirits. Imagine Blade Runner with elves and spells, led by a skilled Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritizes storytelling with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, vibrant cyberpunk settings, or thrilling space operas, ranging from heists to heroic deeds. Imagine grand adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of brave heroes, outsmart traps, negotiate with dragons, and claim treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Play as doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game focused on hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Scheme, seduce, and survive as a coterie while a professional Game Master brings a city filled with dark politics to life.

    View system: Vampire: The Masquerade
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • Comprehensive rules

    Pilot a custom-built mech in high-stakes missions that combine sharp tactics with character drama. Lancer offers intense battles and expansive sci-fi themes of duty, politics, and hope. If you enjoy Gundam, you'll feel right at home.

    View system: Lancer
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • Comprehensive rules

    Starfinder is Paizo’s science-fantasy setting filled with blaster battles, spell-casting technomancers, and starship confrontations. Imagine Mass Effect infused with magic. Our Game Masters lead you through bizarre worlds, thrilling heists, and alien enigmas that reward collaboration and courageous decisions.

    View system: Starfinder

What players are saying

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

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