Epic

Epic

Think of council fires, sieges, starfields, ancient prophecies, and maps spread across the table. Your party makes oaths, forges alliances, and rides from chapter to chapter as the seasons change. A session might shift from a desperate last stand to a quiet moment where a crown is offered. Or from a comet sighting to a treaty signed years later. You pursue artifacts, rally kingdoms, and name your banners. Every choice can sway a continent, a fleet, or a faith. The scale keeps expanding until the final decision.

Epic works because group goals are clear and shared. Everyone has a role to play: front-line heroes, diplomats, scouts, sages. Long arcs reward teamwork and table talk. It is excellent for ongoing campaigns, and a one-shot can highlight a pivotal chapter. Beginners appreciate clear stakes if a professional Game Master guides the rules and pacing. Families enjoy fairy-tale grandeur. Teams use it to practice planning and communication. Veterans love slow-burn payoffs, layered politics, and battles that feel earned.

Our Game Masters run epic stories in Dungeons & Dragons 5E, Pathfinder 2e, The One Ring, Fate Core, Ironsworn, and many space opera or mythic variants. The tone is yours: noble and hopeful, tragic and harsh, or grounded and political. We can zoom in on character vows or out to command wars and councils. Expect time jumps, travel montages, and milestones that mark eras. Visit the game systems overview.

Frequently Asked Questions

How does Epic differ from high fantasy or adventure?

In Epic games, the scope is broader and the clock runs longer. Choices impact individuals, nations, and even eras. Scenes often shift from personal vows to statecraft, from journeys to pivotal councils. Anticipate time jumps that reveal consequences and new fronts emerging. Combat remains important, but logistics, diplomacy, and symbolism hold equal significance. High fantasy or adventure typically follows a party through a series of locations or quests. Epic weaves those quests into history. It can be fantasy, sci-fi, or mythic. The distinction lies in scale and legacy.

Which game systems are best suited for Epic play?

For Epic play, select rules that accommodate both character drama and overarching moves. Popular choices include Dungeons and Dragons 5E, Pathfinder 2e, The One Ring, Fate Core, Ironsworn, and various space opera or mythic toolkits. More complex systems provide detailed battles and travel mechanics, while narrative systems facilitate smooth time skips and alliances. Communicate your desired balance to a professional Game Master, whether it’s mass combat, intrigue, or exploration. They will help you find a suitable system. If you wish to explore options, check the game systems overview.

What does an Epic one-shot entail?

A single session revolves around a pivotal event. You might begin in a war room, at a coronation, or on the last bridge before an invasion. The group receives a quick overview of factions and stakes. Play dives straight into tough decisions, with brief flashbacks or montages to illustrate how you arrived at this point. It typically concludes with an epilogue that clarifies the aftermath. Our Game Masters utilize prebuilt characters or rapid creation with shared objectives. This format is effective for newcomers, teams, and mixed groups.

Do we need to manage kingdoms or lead armies?

Only if you want to. Epic can include commands, supplies, maps, and units, but it can also keep wars offscreen while your heroes tackle key missions. Many tables combine both, zooming out for strategy and then zooming in for scenes on the ground. A professional Game Master will set up simple tools for large-scale outcomes or run detailed operations if you enjoy that depth. Let your Game Master know your comfort level with bookkeeping and tactics. For styles that emphasize story, tactics, or balance, see GM playstyles.

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Game systems for Epic

  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Fabula Ultima

    • Anime +5
    • 2 – 5 players
    • Moderate rules

    Fabula Ultima brings classic JRPG drama to your table. Join forces for epic battles, daring magic, and deep connections in a narrative reminiscent of Final Fantasy. Ideal for those seeking vibrant heroes, intense emotions, and high fantasy stakes with an anime flair.

    View system: Fabula Ultima
  • The One Ring

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Explore the paths of Middle-earth in The One Ring, the official tabletop RPG inspired by Tolkien. With low magic, deep lore, and hard-won hope, every journey is shaped by your choices. Assemble a Company and face the wilderness, engage in councils, and partake in battles in adventures that evoke the spirit of The Lord of the Rings.

    View system: The One Ring
  • 13th Age

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    13th Age is a fast-paced, story-driven fantasy game based on the classic d20 system. You play as daring heroes connected to influential Icons, whose rivalries influence your adventures, politics, and conflicts. Imagine The Lord of the Rings with grander actions and cinematic battles, ideal for groups seeking excitement and intrigue.

    View system: 13th Age
  • Exalted

    • Mythological +6
    • 2 – 6 players
    • Comprehensive rules

    Play as mythic heroes and demigods in a fantasy realm filled with ancient empires, restless spirits, and dynamic martial arts. Imagine Crouching Tiger, Hidden Dragon interwoven with legend. Make daring choices, overthrow tyrants, and redefine the landscape through swordplay, sorcery, and miracles.

    View system: Exalted
  • RuneQuest

    • Mythological +7
    • 2 – 6 players
    • Comprehensive rules

    RuneQuest brings mythic Bronze Age adventure to Glorantha, where gods, spirits, and clans influence every decision. Imagine The Iliad with runes and spears. Percentile skills, gritty hit location combat, and cult-bound magic ensure that every victory feels hard-won and unforgettable.

    View system: RuneQuest
  • Pendragon

    • Arthurian +7
    • 2 – 6 players
    • Moderate rules

    Pendragon places you in King Arthur’s Britain as a noble or flawed knight defined by honour, love, and duty. Think The Once and Future King. Embark on quests through battles and courtly intrigue, swear oaths, and witness your household flourish across generations.

    View system: Pendragon
  • Scion

    • Mythological +7
    • 2 – 6 players
    • Moderate rules

    Scion allows you to embody contemporary heroes with divine lineage, navigating the challenges of daily life and myth. Imagine Percy Jackson as an adult. Confront monsters, the favour or wrath of the gods, and difficult decisions regarding power and destiny, all under the guidance of a professional Game Master.

    View system: Scion
  • Warhammer Age of Sigmar: Soulbound

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Stand as legendary heroes intertwined by destiny in Warhammer Age of Sigmar: Soulbound. Embark on quests across the Mortal Realms, confronting Chaos, creatures, and deranged deities. If you appreciate the epic scale of God of War, you'll relish this swift, heroic team play with a skilled Game Master.

    View system: Warhammer Age of Sigmar: Soulbound

What players are saying

  • Joran had 6 kids aged 12 fully engaged for the entire four hours. Most were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had great game materials on hand.

    Haiko

  • Ruby was amazing; this was our group's first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time; the boys really enjoyed their campaign, and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was a lot of fun and very enthusiastic! We were laughing so hard we could hardly breathe :D

    Wessel

  • It was an amazing experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was amazing! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I truly appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his expertise in the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared. Punctual. And had a wonderful sense of humour.

    Corey

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